Jimmon Posted January 12, 2018 Posted January 12, 2018 (edited) the value suggested for the config file is now incorrect due to the latest updates to the game, for example in the config file my suggested value is 00 00 c0 ff and ingame it's suggested to use a value of 16 on the slider. however, using the suggested hex edit, up/down and left/right are flipped. the ingame value still seems correct, so my guess is either the calculated value is wrong, or the instructions on where to locate the desired address range is wrong and needs to be updated. also on a side note subnautica now has a FOV slider and my suspicion is a value in the config file as well. Edited January 12, 2018 by Jimmon
Wizard DPI Wizard Posted January 12, 2018 Wizard Posted January 12, 2018 I'll take a look at this and see what they updated.
Jimmon Posted January 13, 2018 Author Posted January 13, 2018 thank you so much, take all the time you need!
Wizard DPI Wizard Posted January 14, 2018 Wizard Posted January 14, 2018 Just verified it now, it's still the same as before. Make sure you edit the 4 bytes after "MouseSensitivity." and it should work. The position in the file might vary, but it's always after the dot (.)
Jimmon Posted January 16, 2018 Author Posted January 16, 2018 (edited) i don't know if you changed something but before it was giving me "00 00 c0 ff" as the suggested value to put in, then once you had posted it gave me the correct value, and now that i'm testing it again, no matter what i put in for DPI or 360 degree distance it is giving me "00 00 c0 ff" posting screenshots of what i mean. --edit-- also as a side note do you have any plans to include fov settings, they now have a spot in the config file as well as a slider in game --edit-- Edited January 16, 2018 by Jimmon added question about fov
Wizard DPI Wizard Posted January 16, 2018 Wizard Posted January 16, 2018 Ok, found the error now. If you dont' have a secondary game selected but have Viewspeed selected, the calculation bugs out. So select a second game or set it to convert to 360 Distance and it should work. Will be fixed in an update later. Changing FOV works like it should btw.
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