Keyinator Posted January 9, 2018 Posted January 9, 2018 (edited) Is Viewspeed ment to be ignoring WPS on the first game? Edited January 9, 2018 by Keyinator
Keyinator Posted January 9, 2018 Author Posted January 9, 2018 Also is it normal that my sensitivity for ADS in PUBG is lower when my Aim is Hipfire than Zoomed (Ratio 1) (Monitor Distance 10%)?
Keyinator Posted January 10, 2018 Author Posted January 10, 2018 (edited) And couldn't you make a convert-mode that gives you FOV and sensitivity so the crosshair sesnitivity is exaclty the same as the sensitivity from the game you are converting from no matter how far you turn? Edited January 10, 2018 by Keyinator
SWAT Doge Posted January 12, 2018 Posted January 12, 2018 (edited) Convert hipfire to scope with the same game. I would first convert csgo hipfire to pubg hipfire then pubg hipfire to pubg scope. edit: with raw input on for csgo it wont use WPS Edited January 12, 2018 by SkyOps
Keyinator Posted January 12, 2018 Author Posted January 12, 2018 But this wouldn't give me the same ratio as from CS:GO, right?
Wizard DPI Wizard Posted January 12, 2018 Wizard Posted January 12, 2018 On 1/10/2018 at 18:03, Keyinator said: And couldn't you make a convert-mode that gives you FOV and sensitivity so the crosshair sesnitivity is exaclty the same as the sensitivity from the game you are converting from no matter how far you turn? No, that's impossible. With different FOV's you can only match one specific distance, either full 360 distance or a specific Monitor Distance. Regarding your CSGO to PUBG conversion; since you are using zoom sensitivity 1 on CSGO, the conversion will be different. For it to be the same you must first calculate the zoom sensitivity for CSGO using the same method.
Keyinator Posted January 12, 2018 Author Posted January 12, 2018 I am not sure how you mean that. Could you do this and send me a screenshot, pls?
Wizard DPI Wizard Posted January 12, 2018 Wizard Posted January 12, 2018 First calculate the zoom sensitivity for CSGO using monitor distance 10%: Then use this value as the zoom sensitivity for CSGO, and the conversion will be the same as from hipfire (0.020111):
Keyinator Posted January 12, 2018 Author Posted January 12, 2018 OK, but wouldn't it be better / more accurate to use the "real" multiplier (the one I get from the console)?
Wizard DPI Wizard Posted January 12, 2018 Wizard Posted January 12, 2018 3 minutes ago, Keyinator said: OK, but wouldn't it be better / more accurate to use the "real" multiplier (the one I get from the console)? Yes, I was just explaining why you got different results when using zoom sens 1 for CSGO
Wizard DPI Wizard Posted January 12, 2018 Wizard Posted January 12, 2018 On 1/10/2018 at 00:17, Keyinator said: Is Viewspeed ment to be ignoring WPS on the first game? About this by the way, WPS will be disabled if the game supports raw input. For a few games there's an option to enable it in the calculator (as with CSGO and "Hipfire (Advanced)").
Keyinator Posted January 12, 2018 Author Posted January 12, 2018 vor 24 Minuten schrieb DPI Wizard: About this by the way, WPS will be disabled if the game supports raw input. For a few games there's an option to enable it in the calculator (as with CSGO and "Hipfire (Advanced)"). But CS:GO ignored WPS when I tested it with Raw Input disabled
Wizard DPI Wizard Posted January 12, 2018 Wizard Posted January 12, 2018 3 minutes ago, Keyinator said: But CS:GO ignored WPS when I tested it with Raw Input disabled Ah, yes there's a bug right there that will be fixed in the next update.
Keyinator Posted February 25, 2018 Author Posted February 25, 2018 (edited) Am 12.1.2018 um 20:02 schrieb DPI Wizard: No, that's impossible. With different FOV's you can only match one specific distance, either full 360 distance or a specific Monitor Distance. [...] But isn't this one example of doing it manually? First I set my game I'm converting from to CS:GO with a sens of 1.685. Then I set the game I want the sens to be converted to Fortnite (for this example). I lloked up the sens it gives me for Monitor-Distance (33%) (0.010872) and V2 (0.011868). (A difference of 0.000996) Now that the Monitor-Distance is lower I increased FOV so it get's higher. New fov: 82 New Values: M-D (0.011244) and V2 (0.012214). (A difference of 0.00097) New fov: 86 New Values: M-D (0.012015) and V2 (0.012916). (A difference of 0.000901) Then a test if I can get the difference lower: New fov: 85 New Values: M-D (0.011819) and V2 (0.012739). (A difference of 0.00092) (Get's higher) New fov: 87 New Values: M-D (0.012215) and V2 (0.013094). (A difference of 0.000879) (Get's lower) So... New fov: 90 New Values: M-D (0.012829) and V2 (0.013632). (A difference of 0.000803) (Get's lower) So we go higher New fov: 92 New Values: M-D (0.013253) and V2 (0.013995). (A difference of 0.000742) (Get's lower) I made a jump to see where the turning-point is New fov: 98 New Values: M-D (0.014603) and V2 (0.015106). (A difference of 0.000503) (Get's lower) Another jump New fov: 110 New Values: M-D (0.017726) and V2 (0.017414). (A difference of 0.000312) (Get's lower) New fov: 111 New Values: M-D (0.018017) and V2 (0.017611). (A difference of 0.000406) (Higher than with fov 110) New fov: 105 New Values: M-D (0.016347) and V2 (0.016439). (A difference of 0.000092) (Get's lower) New fov: 106 New Values: M-D (0.016613) and V2 (0.016633). (A difference of 0.00002) (Get's lower) So in theory you have a more constant similiar distance to CS:GO with sens 1.685 when using an fov of 106 in Fortnite (When I made this I was a little bit under time-pressure so please excuse any writing-errors or unnecessary fov's.) Edited February 25, 2018 by Keyinator
Wizard DPI Wizard Posted February 25, 2018 Wizard Posted February 25, 2018 4 minutes ago, Keyinator said: So in theory you have a more constant similiar distance to CS:GO with sens 1.685 when using an fov of 106 in Fortnite That's because 106 is the (almost) same FOV as in CSGO (106.26). Ideally you want to set all your games to the same FOV for best consistency, but this is not possible for a lot of games. If the FOV is the same, all conversion methods will give you the same sensitivity.
Keyinator Posted February 25, 2018 Author Posted February 25, 2018 vor einer Stunde schrieb DPI Wizard: [...] If the FOV is the same, all conversion methods will give you the same sensitivity. Does this work on every game or does it depend?
Wizard DPI Wizard Posted February 25, 2018 Wizard Posted February 25, 2018 11 minutes ago, Keyinator said: Does this work on every game or does it depend? Every game that have the option to adjust the FOV to the desired value.
Keyinator Posted February 25, 2018 Author Posted February 25, 2018 vor 31 Minuten schrieb DPI Wizard: Every game that have the option to adjust the FOV to the desired value. But the value is the same everytime? (Ofc with the same fov type)
Drimzi Posted February 25, 2018 Posted February 25, 2018 Yes. If you want to make a game have the exact same sensitivity, then you need to match the FOV. The two games will have identical 360 distance, identical screen distance, identical velocity, everything is identical. The various conversion methods are only for converting a sensitivity to a different FOV, and it is up to you on how you want it to be matched.
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