Keyinator Posted January 8, 2018 Posted January 8, 2018 How does the calculation with monitor distance work and what does "Match at XY" mean in that case?
Wizard DPI Wizard Posted January 8, 2018 Wizard Posted January 8, 2018 Check out the video on the front page if you haven't
Keyinator Posted January 9, 2018 Author Posted January 9, 2018 Helped me alot. But how would you compare viewspeed to monitor distance and 360°? (from one calculation it matched arround 60% Monitor Distance. Is this right?)
Wizard DPI Wizard Posted January 9, 2018 Wizard Posted January 9, 2018 Viewspeed v1 is around 70% monitor distance, and viewspeed v2 is around 75% monitor distance but changes a lot when converting between different aspect ratios. The difference with the viewspeed conversion is that they change a little bit depending on your conversion, while monitor distance is fixed.
Skwuruhl Posted January 13, 2018 Posted January 13, 2018 (edited) On 1/9/2018 at 8:24 PM, Drimzi said: Viewspeed v2 doesnt care how wide your monitor is, it will give the same result regardless as the image within the 1:1 portion of the screen is unchanged. The monitor distance method on the other hand is going to depend entirely on your monitor size, as it is a percentage of the width. Someone with a 4:3 monitor is going to get drastically different results compared to someone else with triple 21:9 monitors. This is why I would prefer doing distance match in terms of vertical just like Battlefield does. It makes it so 133% match is always the same thing just like 73.34 vertical FOV is always the same. Wizard already made their videos and stuff with horizontal though so I don't expect it to be changed. Regardless you can get around this by converting between "resolution base distance match" and "16:9 distance match" or whatever you want. An example to achieve 75% 16:9 match with a 16:10 monitor: 16/9*0.75 = 16/10*x x = 0.83 or with a 21:9 monitor: 16*0.75 = 21*x x = 0.57 The calculator has a dropdown of 5% increments so you'd either have to round to the nearest %, do your own calculations based on 100%, or @DPI Wizard would have to change it from a dropdown to text box thing Also worth pointing out that any given match distance is a matched circle with the given radius. Examples with 25% horizontal: Not the best examples since I didn't bother to line the circles up with an enemy but still show what I mean. Edited January 13, 2018 by Skwuruhl
Wizard DPI Wizard Posted January 13, 2018 Wizard Posted January 13, 2018 7 minutes ago, Skwuruhl said: The calculator has a dropdown of 5% increments so you'd either have to round to the nearest %, do your own calculations based on 100%, or @DPI Wizard would have to change it from a dropdown to text box thing It's a dropdown because it would probably confuse a lot of people even more if it was an empty box. But I'm almost done with a simple mode of the calculator, so I'll make it an input box in the advanced mode.
Skwuruhl Posted January 13, 2018 Posted January 13, 2018 4 minutes ago, DPI Wizard said: It's a dropdown because it would probably confuse a lot of people even more if it was an empty box. But I'm almost done with a simple mode of the calculator, so I'll make it an input box in the advanced mode. You could have it default to 75% (since that's what CS:GO and Battlefield use) or 0% (CoD and Titanfall) in greyed out text like you do with default FOV.
Wizard DPI Wizard Posted January 13, 2018 Wizard Posted January 13, 2018 Just now, Skwuruhl said: You could have it default to 75% (since that's what CS:GO and Battlefield use) or 0% (CoD and Titanfall) in greyed out text like you do with default FOV. That's exactly what I've done Here's the simple mode: Hoping to launch this tomorrow.
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