noaimBoii Posted December 16, 2017 Posted December 16, 2017 I'm trying to understand the difference between the two. What does viewspeed 1 actually calculate and what does viewspeed 2 actually calculate? When should I use viewspeed 1 and when should I use viewspeed 2?
potato psoas Posted December 16, 2017 Posted December 16, 2017 3 hours ago, tttt1010 said: I'm trying to understand the difference between the two. What does viewspeed 1 actually calculate and what does viewspeed 2 actually calculate? When should I use viewspeed 1 and when should I use viewspeed 2? If you want to know how they work have a look at this video: When you change your Field of View you have to adjust your sensitivity so that it matches the same point on the monitor as your previous Field of View. But you might ask which point on the monitor do I match? Well, the lower your FOV the higher the monitor distance match you should use and the higher your FOV the lower the monitor distance match you should use. This is true for most games as they use something called rectilinear projection. A good explanation for how games project their game worlds onto your monitor is in this video: The way Viewspeed v1 and v2 works is it scales your monitor distance match for you according to your Field of View (using mathematics), so you don't have to keep guessing a different point for different Fields of View. The difference between Viewspeed v1 and v2 is that v1 does not account for different aspect ratios whereas v2 does, so v2 is the better method. v2 still isn't actually the perfect method of conversion yet but it's pretty darn close. You should keep an eye open for any new methods being added to the calculator.
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