Famatic Posted November 28, 2017 Posted November 28, 2017 Which one should I use? I mean viewspeed in CS feels a bit fast. I tried to convert my Overwatch sensitivity first to CS with viewspeed V2, but it felt a bit fast. Then I tried desktop to CS since I use 400 DPI. Viewspeed gave me a value of 2.89 and 360 distance gave me value of 2.51 . Just wonder which of these is more accurate. I'm aware that it's most likely not recommended to 360 from game to game as they use different fov's so viewspeed would be better in that case. What about Desktop to games though?
WhoCares? Posted November 28, 2017 Posted November 28, 2017 (edited) 1 hour ago, Enjoy2K_OW said: 360 distance i use everytime For hipfire only ist fine, but for every game with some kind of ironsights or scopes it's outdated and there are better options such as viewspeed or match distance at 0% or 75 % @Famatic Did you double check if everything in correct typed into the calculator? Correct fov? Edited November 28, 2017 by WhoCares?
Famatic Posted November 28, 2017 Author Posted November 28, 2017 Yeah I checked. desktop to in-game with 360 distance the sensitivity is lower than with viewspeed. Viewspeed should be better since using 360 for different fov games makes the sensitivity feel much different. I really can't tell which one feels closer to my desktop feel. 2.51 or 2.89
Famatic Posted November 29, 2017 Author Posted November 29, 2017 15 hours ago, Drimzi said: Desktop 360 to game is just 100% monitor distance match. From 2D to 3D, 0% is fastest, and 100% is slowest. Viewspeed is around 70%. For viewspeed, it is matched to desktop at 90 vert/hor (1:1) fov. Since CS and OW are at around 70-74 vertical fov, it will not feel exactly the same as the desktop. If 100% is from left edge to right edge of screen then I'd rather just use 360 distance desktop to game.
Bryjoe Posted November 29, 2017 Posted November 29, 2017 1 hour ago, Enjoy2K_OW said: so what is the best for everygame? The current best way to use this calc in my opinion is to have one hipfire sensitivity that you love in your favorite game a specific distance in inches or centimeters. Pick a First-person game and a third person game. For me, this is CSGO and Pubg. You then convert this same sensitivity using Viewspeed V2, regardless of FOV. For the aimed scopes use viewspeed v2 that is based on the hipfire sensitivity you calculated from the original game. Even this is not always perfect, but that is more to do with developers not putting proper sensitivty settings in their games than the calcuator. Use Viewspeed V2 for everything.
Enjoy2K_OW Posted November 29, 2017 Posted November 29, 2017 i dont know, my friend told me he use 360 for everything. like im 4 sens for 400 dpi 1920 x 1080 in overwatch, i will have 1.20 for cs:go in 1024 x 768 in CS:GO
Bryjoe Posted November 29, 2017 Posted November 29, 2017 (edited) 18 minutes ago, Enjoy2K_OW said: i dont know, my friend told me he use 360 for everything. like im 4 sens for 400 dpi 1920 x 1080 in overwatch, i will have 1.20 for cs:go in 1024 x 768 in CS:GO It is debatable for hipfire sensitivity. CSGO and Overwatch have essentially the same FOV 103 vs 106, so no matter what you do, you will have the same aim for hipfire in those games. WIdowmaker and Ana's aims should be calculated based on Viewspeed V2 or a Monitor Distance number. I believe around 45 in-game is what is should be using Viewspeed V2 @1200 dpi. Take a game like battlefield, with a pretty low default FOV, matching 360 based on CSGO is guaranteed to feel a little fast for you. The FOV matters the most for aiming, it really does. The FOV determines how far you crosshair moves in the relative 3D space, it doesn't matter if you arm is moving the same distance in each game, the crosshair will move and behave differently at different FOVS, that's why 360 is inherently flawed. The easiest way to think about it is, take the AWP in CSGO, imagine using the same sensitivity for the scoped AWP as your hipfire 360, it will feel incredibly awful and fast. Now take that same concept and apply it to hipfire from game to game. It won't feel as bad as the AWP, but there still is a signficant difference to how aiming feels at different FOVS. Edited November 29, 2017 by Bryjoe
Famatic Posted November 29, 2017 Author Posted November 29, 2017 Question is do you really want to use hipfire sensitivity on scoped. I would imagine people want it to be a bit lower since your fov gets smaller and so targets seem to move faster although they're not.
Bryjoe Posted November 29, 2017 Posted November 29, 2017 Just now, Famatic said: Question is do you really want to use hipfire sensitivity on scoped. I would imagine people want it to be a bit lower since your fov gets smaller and so targets seem to move faster although they're not. You never would. Hipfire for scoped feels atrocious. A lot of games have poor sensitivity options, but I haven't played a single one that doesn't lower your sensitivity when you scope. The best ones (Battlefield and CSGO) have a consistent ratio no matter what scope you are using. Many other you kind of have to pick your favorite scope and have an approximate ratio after, but if the aim isn't getting slower the higher zoomed your scope is the aim feels horrible.
Wizard DPI Wizard Posted November 29, 2017 Wizard Posted November 29, 2017 3 hours ago, Famatic said: If 100% is from left edge to right edge of screen then I'd rather just use 360 distance desktop to game. 100% is from the cross hair (i.e. the center of the monitor) to the edge. And for 2d to 3d conversions 360 Distance is the same as 100% monitor distance. This is not the case for 3d to 3d.
Famatic Posted November 29, 2017 Author Posted November 29, 2017 Thanks. I will just use 360 from desktop to game.
Enjoy2K_OW Posted December 2, 2017 Posted December 2, 2017 On 29/11/2017 at 9:41 PM, DPI Wizard said: 100% is from the cross hair (i.e. the center of the monitor) to the edge. And for 2d to 3d conversions 360 Distance is the same as 100% monitor distance. This is not the case for 3d to 3d. so the best is 360 distance right?
Excalibur Posted January 19, 2018 Posted January 19, 2018 that's the thing with this calculator, nobody knows what is the best in any situation ...
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