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Grand Theft Auto V (GTA 5)


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Posted

So...why we need vsync-on in this game? will half-vsync do?

I have a 144hz monitor but around 70-90 fps. and what's the best choice for me?

IS there any way to limit the FPS in esc-menu? IT ate my cpu and feel suck<_<

@DPI Wizard

many many thanks if u can help me :DDDDDDD

  • 2 years later...
Posted

@DPI Wizard

Hello sir, Can i please know what method of conversion GTA V uses when i have "Fine aiming control" turn on. this is for when using right click to zoom in, it slow down the sensitivty. I'll like to find out what Monitor distance it is so i can replicate it in Overwatch. it doesn't seem to be mdv 0%.

  • Wizard
Posted
1 hour ago, tuphac said:

@DPI Wizard

Hello sir, Can i please know what method of conversion GTA V uses when i have "Fine aiming control" turn on. this is for when using right click to zoom in, it slow down the sensitivty. I'll like to find out what Monitor distance it is so i can replicate it in Overwatch. it doesn't seem to be mdv 0%.

It just turns on acceleration, so the sensitivity is directly tied to how fast you are moving your mouse. In other words no method that can be replicated.

  • 2 years later...
Posted

Since the game does have (I think 3?) different zoom levels for third person, I was wondering if the shown 50 VFOV when setting the calculator to third person applies for only one of those levels or all of them?

Since the camera basically just moves farther behind, is there even a FOV change?

  • Wizard
Posted
5 minutes ago, Scca said:

Since the camera basically just moves farther behind, is there even a FOV change?

I'm quite sure this is the case, the camera just moves but the FOV is the same.

  • 7 months later...
  • Wizard
Posted
6 hours ago, eggpoop said:

Could you add the Raw Input/DirectInput and Windows Mouse settings from the RDR2 calculator into this game as well?

These options does not affect the base sensitivity in GTA 5 like they do in RDR2. All they do is to add smoothing/packet loss, so Raw Input should always be used.

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