Wizard DPI Wizard Posted April 13, 2015 Wizard Posted April 13, 2015 Updated; FPS does not affect sensitivity anymore, less lag all around and 3rd person aim is added! View full update COMECOCO, chris norman, harry spencer-phillips and 1 other 4
COMECOCO Posted April 14, 2015 Posted April 14, 2015 hehehe people are going crazy with that game... there is so much hype around it.... im just neutral will wait and see!
Wizard DPI Wizard Posted April 14, 2015 Author Wizard Posted April 14, 2015 How far along are we??? $265 million is apparently not enough to properly convert a console to PC and get smooth mouse movement... But I will have it ready by today for hipfire. I will also try to do the rest of them (plane etc) soon.
bambideluxe Posted April 14, 2015 Posted April 14, 2015 Do you have an approximate ETA for when you think you'll have it ready? Thanks!
Soopa Posted April 14, 2015 Posted April 14, 2015 $265 million is apparently not enough to properly convert a console to PC and get smooth mouse movement... But I will have it ready by today for hipfire. I will also try to do the rest of them (plane etc) soon.Indeed!! Seems to be a mouse acceleration bug that is tied to fps (according to Reddit. I agree with them) Hopefully they'll fix it asap.
Wizard DPI Wizard Posted April 14, 2015 Author Wizard Posted April 14, 2015 Indeed!! Seems to be a mouse acceleration bug that is tied to fps (according to Reddit. I agree with them) Hopefully they'll fix it asap. Correct, it's a direct relation between FPS and sensitivity. The game is added now, but only for 1st person hipfire so far. Note that you have to do some manual math if you play with other refresh rates than 60 Hz for now (check the notes), but I'll try to update the calculator to support refresh rates soon!
Lynch Posted April 14, 2015 Posted April 14, 2015 (edited) Just curious, is there a config file to edit the sensitivity in? I'm not sure how to get an accurate sensitivity adjustment using their unmarked sliders. Also, I keep getting a Too low sensitivity or too high new DPI error. I use a really big mousepad and play CS:GO @ 1.5 sens, 800 dpi, so it is not a problem. How do I get it to calculate my GTAV sens? Edited April 14, 2015 by Lynch
Wizard DPI Wizard Posted April 14, 2015 Author Wizard Posted April 14, 2015 Just curious, is there a config file to edit the sensitivity in? I'm not sure how to get an accurate sensitivity adjustment using their unmarked sliders. Nope (only encrypted I think, maybe an edit tool will come later) If you read the notes on the game in the calculator, it explains how to set it to the correct sliderposition. But a config file would be nice to have...
Vertex Posted April 22, 2015 Posted April 22, 2015 Hey just wondering if you've tried testing the Windows or Direct Input settings as some people say they work better than Raw Input and maybe they don't have the same issues? Also is the sensitivity the same in 1st person as it is in 3rd?
stereo3D Posted April 22, 2015 Posted April 22, 2015 (edited) raw input: very laggy, stutter problemwindows: stutter problemdirect input: negative acceleration especially with higher polling rates stutter problem is solved by turning on filter keys: http://pcgamingwiki.com/wiki/Grand_Theft_Auto_Vsensitivity scales with vertical fov. (i use flawless widescreen)vertical sensitivity is a lot lower than horizontal sensitivity.third person sensitivity is a lot lower than first person sensitivity with matched fovs.my settings:fps cap with msi afterburner (can be used to fine tune sensitivity)method: windowshor. dpi: 450vert dpi: 800 (450 x 16/9) Edited May 18, 2015 by stereo3D
somemadcaaant Posted April 24, 2015 Posted April 24, 2015 Windows input seems the best and it does work with keyboard for me, randomly it will jitter tho even with stable 60fps and in a particular direction only, plus the mouse in menu is borked. Just no good solution currently.
Xelos Posted April 24, 2015 Posted April 24, 2015 @DPIWizzard It says that you need to play at 60 Hz to get the perfect convertion. I am playing at 120 Hz but I limited the FPS to 60 and it is stable. Will this work as well since I don´t want to downgrade my monitor. Thanks!
Wizard DPI Wizard Posted April 24, 2015 Author Wizard Posted April 24, 2015 Hey just wondering if you've tried testing the Windows or Direct Input settings as some people say they work better than Raw Input and maybe they don't have the same issues? Also is the sensitivity the same in 1st person as it is in 3rd? I will test them, but for me raw felt best when I tried earlier at least. @DPIWizzard It says that you need to play at 60 Hz to get the perfect convertion. I am playing at 120 Hz but I limited the FPS to 60 and it is stable. Will this work as well since I don´t want to downgrade my monitor. Thanks! Yes, it will work. The FPS is the key factor, not the Hz actually
stereo3D Posted May 18, 2015 Posted May 18, 2015 (edited) Windows input seems the best and it does work with keyboard for me, randomly it will jitter tho even with stable 60fps and in a particular direction only, plus the mouse in menu is borked. Just no good solution currently. stutter problem is solved by turning on filter keys: http://pcgamingwiki.com/wiki/Grand_Theft_Auto_V when it stutters even in the menu then you have to switch to another input mode and back again. Edited May 18, 2015 by stereo3D
somemadcaaant Posted May 19, 2015 Posted May 19, 2015 stutter problem is solved by turning on filter keys: http://pcgamingwiki.com/wiki/Grand_Theft_Auto_V when it stutters even in the menu then you have to switch to another input mode and back again. Nice thanks for the tip bro! Still hasn't been fixed by RS, it's difficult for me to play still.
Traxilla Posted June 26, 2015 Posted June 26, 2015 Ooooh your grace, could you by any chance revisit GTA 5? It seems since your calculations they have updated some of the sensitivity "stuffs" For example, Raw input doesn't give input lag like hell anymore, I did a little test earlier with some of the Frame to Sens thing they have going on, and it seems to be all the same now. Would be glad if you could give your input on this, and maybe add more calculations... Ex Third person aim sensHave a good day lad!
Wizard DPI Wizard Posted August 30, 2015 Author Wizard Posted August 30, 2015 Ooooh your grace, could you by any chance revisit GTA 5? It seems since your calculations they have updated some of the sensitivity "stuffs" For example, Raw input doesn't give input lag like hell anymore, I did a little test earlier with some of the Frame to Sens thing they have going on, and it seems to be all the same now. Would be glad if you could give your input on this, and maybe add more calculations... Ex Third person aim sens Have a good day lad! Updated it now, fps does not affect it anymore, less lag and I also added 3rd person!
Whatsonian Posted January 9, 2016 Posted January 9, 2016 Hey, would you mind telling me before I subscribe, how low does the GTA sensitivity go? Are the calculations accurate? And can you still only do it in-game? Thanks.
Conаn Posted June 11, 2017 Posted June 11, 2017 Hello, I have a few questions: 1. If I understand correctly, the default 1st person FOV is 60 degrees (res. based). What's the default FOV in 3st person mode? 2. How do i set the 1st person FOV as close as possible to 106.26 res. based (the slider has 11 positions from 0 to 10)? 3. Is there any way to match sensitivity with V-Sync turned off? I'm a G-sync monitor owner, that's why I need V-Sync to be disabled.
Wizard DPI Wizard Posted April 1, 2018 Author Wizard Posted April 1, 2018 Updated this game now: Added a special option for 1st or 3rd person. Added normal and ADS sensitivity for both views. Corrected FOV and how it affects sensitivity, along with instructions on what the different steps in the FOV slider means. Conаn and samuel_hou 1 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now