Guest Martin Posted January 3, 2014 Posted January 3, 2014 Hi wizard! I tried calculating sensitivity for DayZ mod (not SA) with 800 DPI and 0.27 sensitivity on X, it said 24 cm on full rotation - in game after trying it few times it is around 17 cm when moving the mouse slowly. Due to acceleration in game moving mouse quickly makes rotation less long. Is the acceleration so obvious that even when moving mouse slowly the results differ so much or have I made some mistake?
Wizard DPI Wizard Posted January 3, 2014 Author Wizard Posted January 3, 2014 Hi! DayZ does unfortunately have this much negative acceleration, even when moving your mouse slow. The calculated distance/sensitivity is for completely unaccelerated values, so it will vary how much it matches the actual distance. The standalone is even worse... Not much to do about this I'm afraid, as long as games have acceleration, the calculations will be a rough estimate only
Guest Martin Posted January 5, 2014 Posted January 5, 2014 Ah ok, I see, thanks for the reply. One thing that I noticed is that the Y sensitivity in Arma 2 config is set up by me as 1.5 of X since this way you have the same sensitivity in all directions - and the Y sensitivity matches the calculator - if I used the Y value instead of X value. Is this just coincidence or the accelaration multiplyer value when moving mouse slowly?
Wizard DPI Wizard Posted January 5, 2014 Author Wizard Posted January 5, 2014 This is probably coincidence, but as a sidenote I plan to add a customizable acceleration value to the calculator so you can get more accuracy in games like Arma II and Battlefield BC2
Guest xSpektre Posted January 29, 2014 Posted January 29, 2014 It's attributed to ArmA II's 'weapon weight system', where each weapon has different turn caps and acceleration rates for each axis depending on the weapon. It was removed in ArmA III to make the gameplay feel smoother. There isn't a way to fix it as far as I know, I had the same issue when I started playing ArmA II years ago. I guess you're just going to have to find a good feel for it.
Guest xSpektre Posted January 29, 2014 Posted January 29, 2014 Welp, looks like it might be different in DayZ than in ArmA II unless I'm just remembering wrong, sorry!
Guest Astro Posted January 29, 2014 Posted January 29, 2014 I've tried playing at 1.5 or 2x sensitivity on the y-axis but it still seems way too slow up/down compared to left/right, it just doesn't feel right like Arma 3.
Guest Kieran Volbrecht Posted March 29, 2014 Posted March 29, 2014 how does the dayz sensitivity work, the calculator only gives settings for x but not y. Do i enter the same value for both?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now