Wizard DPI Wizard Posted September 28, 2017 Wizard Posted September 28, 2017 Added hipfire and ADS sensitivity with both in-game and HEX calculations. View full update
Wizard DPI Wizard Posted September 28, 2017 Author Wizard Posted September 28, 2017 1 minute ago, KandiVan said: Recommendations on a HEX editor? UltraEdit 30 day eval or HEX Editor plugin for Notepad++. Not sure if it works on the newest version though. I'll make a guide and check out the plugin tomorrow.
jabbothehut Posted September 28, 2017 Posted September 28, 2017 Is there a tutorial somewhere on how to find the correct hex values? I have no idea what to do
Wizard DPI Wizard Posted September 28, 2017 Author Wizard Posted September 28, 2017 Set all the in-game sliders to max and enter a game (to make sure the change is written). Exit the game completely, and look for the value 00 00 20 41 repeating four times with two bytes between them like this (thanks to @Drimzi for the pic): They may or may not be at the same positions as in the pic, but they should be around the same lines. There you have your values bebeto 1
jabbothehut Posted September 28, 2017 Posted September 28, 2017 5 minutes ago, DPI Wizard said: Set all the in-game sliders to max and enter a game (to make sure the change is written). Exit the game completely, and look for the value 00 00 20 41 repeating four times with two bytes between them like this (thanks to @Drimzi for the pic): They may or may not be at the same positions as in the pic, but they should be around the same lines. There you have your values thank you so much! <3
KandiVan Posted September 28, 2017 Posted September 28, 2017 5 minutes ago, DPI Wizard said: Set all the in-game sliders to max and enter a game (to make sure the change is written). Exit the game completely, and look for the value 00 00 20 41 repeating four times with two bytes between them like this (thanks to @Drimzi for the pic): They may or may not be at the same positions as in the pic, but they should be around the same lines. There you have your values My man, thanks!
CaptaPraelium Posted September 28, 2017 Posted September 28, 2017 I'm using the NPP Hex editor plugin for other projects here, works fine. You were fast on this one, Wizard! looking forward to trying it today
TheNoobPolice Posted September 29, 2017 Posted September 29, 2017 (edited) You can also use Frhed - it's totally free portable app that doesn't need an installer or any plugin stuff and is perfect for simple config edits. EDIT: By the way - thanks for getting this in the calculator so quickly, lightning fast! Edited September 29, 2017 by TheNoobPolice
TheNoobPolice Posted September 30, 2017 Posted September 30, 2017 Obvious the game does not support multiple ADS settings per different FOVs. I notice that the irons, red dots and sniper scopes all use different FOVs. Just out of interest, which of these does the calculator use when matching to viewspeed or a specific monitor distance?
Wizard DPI Wizard Posted September 30, 2017 Author Wizard Posted September 30, 2017 Just now, TheNoobPolice said: Obvious the game does not support multiple ADS settings per different FOVs. I notice that the irons, red dots and sniper scopes all use different FOVs. Just out of interest, which of these does the calculator use when matching to viewspeed or a specific monitor distance? It uses iron sight. A more powerful scope will have the sensitivity equivalent of 0% Monitor Distance compared to this, which is how the game handles FOV changes. Changing the FOV setting in-game does not affect the scopes however. jabbothehut 1
TheNoobPolice Posted September 30, 2017 Posted September 30, 2017 Ok thanks, Since the game uses 0% monitor distance based off the ADS setting of irons then, I imagine the higher zoom scopes are not too far off. It's certainly not massively noticeable, but I stick to irons to make sure the sens is "spot on". I suppose we should be thankful that the game at least uses a monitor distance for FOV changes and not some arbitrary random multiplier like some other games.
conan1 Posted September 30, 2017 Posted September 30, 2017 if someone has interest, here are the correct positions without clantag from the image above: L1ttlePsych0 1
Wizard DPI Wizard Posted November 2, 2017 Author Wizard Posted November 2, 2017 18 minutes ago, Drimzi said: Game has been released. Max FOV is 95 now. Sensitivity has 3 decimal places. Excellent, updated!
Wizard DPI Wizard Posted November 2, 2017 Author Wizard Posted November 2, 2017 21 minutes ago, Drimzi said: Game has been released. Max FOV is 95 now. Sensitivity has 3 decimal places. Actually, the beta only had steps in the slider corresponding regular sensitivity via a formula. Have they changed it to be standard Source like sensitivity numbers in-game now? I'm travelling atm, so can't check.
Wizard DPI Wizard Posted November 2, 2017 Author Wizard Posted November 2, 2017 4 minutes ago, Drimzi said: I think so. The calculator result is not correct. The config file is a lot different as well. Ok, changed it now thanks!
FR33THY Posted November 3, 2017 Posted November 3, 2017 Hey all Not having any luck on finding the sensitivity values! I have tried max, min and default for single player/multiplayer/zombies then checked with the config files. Yep went out an in each game and triple checked the settings on max, min and default before I checked the config. Man cant find a 4x pattern on xx xx xx xx! For now I will just trial and error my 42cm to 360deg which need to be 7addb83f. Any chance I could get some help or get the website updated. In the options in game I have also notices you can enter a certain 00.000-XX.XXX. Maybe we could get this put on the calculator instead of using a hex viewer, if it gives the same results of course. Enjoying the game so far. Regards -Chris
FR33THY Posted November 3, 2017 Posted November 3, 2017 (edited) Just as I wrote this I found... Chance config file to in game. On the calculator... Hope this helps out others like me who are anal about sens. Thanks guys great work. Call of Duty: WWII - Hipfire Sensitivity 1: Horizontal Sensitivity 1.444 360° rotation: 42.0074 cm Discrepancy: 0.0179% (0.0075 cm) Config FOV: FOV: 95 Actual VFOV: 78.6 degrees Actual HFOV: 111 degrees Edited November 3, 2017 by FR33THY update
FR33THY Posted November 3, 2017 Posted November 3, 2017 (edited) Yep config broken Setting in game works well, its not 100% but close enough to then tweak a little more. Cheers So just got out a tape measure and I was dead wrong. The calculator is spot on, although you must use the in game settings. Config is broken with hex or we just don't know how to find the values yet. Anyway I set the sensitivity to 1.444 in the game as per dpi calculator, checked 360 in game with a tape measure and bingo! Side note... Pro tip 16:10 at 1728x1080 has an extra 5 fov (100) Compared to 1920x1080 which is (95) As long as you don't mind playing stretched or black bars Below are photos of (fov 100 1728x1080 16:10) VS (fov 95 1920x1080 16:9) The 1728x1080 photo is stretched although you can clearly see the bigger fov between photos Shame there are no server browsers, unlimited fps and at least 120 fov. We at least have 60hz netcode. I will play the shit out of this game until the servers die and you cant que anymore just like the old cods. I missed out on the old cods in the past sadly. Have fun fraging! Edited November 3, 2017 by FR33THY i was wrong
Xbye Posted November 3, 2017 Posted November 3, 2017 any advice how to convert properly awp sensetivity from cs go to cod snipers riffles? tried to awp -> ads and its rly low sens with scope on in result obviously
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