Jump to content

Recommended Posts

Posted

Hello! I have a question about fov in the calculator. When i convert from overwatch to another game and the fov differs, should i correct the fov in the new game to match actual HFOV like in the example below? Thank you for the great job on this site! 

Overwatch
Config FOV:
Field of View 103
Actual VFOV:
70.53 degrees
Actual HFOV:
103 degrees
 
Battlefield 1
Config FOV:
GstRender.FieldOfViewVertical 103
Actual VFOV:
103 degrees
Actual HFOV:
131.79 degrees
 
Or 
 
Battlefield 1
Config FOV:
GstRender.FieldOfViewVertical 70
Actual VFOV:
70 degrees
Actual HFOV:
102.45 degrees
  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

  • 1 year later...
Posted

I read about Overwatch's FOV being diagonal, not horizonal.

So vertical FOV 70.53 would be wrong.

dFOV 103 should be hFOV 95.23 and vFOV 63.295 on resolution 1920*1080 (and 27 inch monitor) if I calculated correctly.

Can anyone confirm that?

  • Wizard
Posted
9 hours ago, Dookie said:

I read about Overwatch's FOV being diagonal, not horizonal.

So vertical FOV 70.53 would be wrong.

dFOV 103 should be hFOV 95.23 and vFOV 63.295 on resolution 1920*1080 (and 27 inch monitor) if I calculated correctly.

Can anyone confirm that?

Hipfire FOV is horizontal for AR over 16:9. For AR below 16:9 it scales to the configured FOV locked to 16:9.

Scope and aim FOV is vertical, but it is locked to a set FOV regardless of configured  FOV. The calculator accounts for all this :)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...