Drimzi Posted September 28, 2017 Posted September 28, 2017 (edited) Edited January 28, 2018 by Drimzi
Drimzi Posted September 28, 2017 Posted September 28, 2017 (edited) Edited January 28, 2018 by Drimzi
Drimzi Posted September 28, 2017 Posted September 28, 2017 (edited) Edited January 28, 2018 by Drimzi
Wizard DPI Wizard Posted September 28, 2017 Wizard Posted September 28, 2017 Added hipfire now! Refresh frontpage to see it. ADS next. Drimzi and slime 1 1
conan1 Posted September 28, 2017 Posted September 28, 2017 (edited) 10 minutes ago, Drimzi said: These seem to be most likely the sensitivity values here: good job Drimzi - someone has a good hex to dez converter? - ok, this job does the calculator from wizard. I am only interested in it. Edited September 28, 2017 by conan1
Drimzi Posted September 28, 2017 Posted September 28, 2017 (edited) Edited January 28, 2018 by Drimzi
Wizard DPI Wizard Posted September 28, 2017 Wizard Posted September 28, 2017 Damn, positions are not fixed. I have them at slightly different places, but the order is obviously the same.
Wizard DPI Wizard Posted September 28, 2017 Wizard Posted September 28, 2017 Added ADS, which is essentially the exact same slider but for scopes. slime 1
Drimzi Posted September 28, 2017 Posted September 28, 2017 (edited) Edited January 28, 2018 by Drimzi
slime Posted September 28, 2017 Posted September 28, 2017 4 minutes ago, DPI Wizard said: Added ADS, which is essentially the exact same slider but for scopes. Your work is appreciated!
Drimzi Posted September 28, 2017 Posted September 28, 2017 (edited) Edited January 28, 2018 by Drimzi
Wizard DPI Wizard Posted September 28, 2017 Wizard Posted September 28, 2017 Hex calculations added Drimzi 1
Drimzi Posted September 28, 2017 Posted September 28, 2017 (edited) Edited January 28, 2018 by Drimzi
sr961 Posted September 28, 2017 Posted September 28, 2017 1 hour ago, Drimzi said: Yeah ADS isn't a multiplier. It's just the sensitivity value for whatever ADS fov you want to match to. Does this mean ads sensitivity will always feel the same, regardless of ads fov?
Wizard DPI Wizard Posted September 28, 2017 Wizard Posted September 28, 2017 1 minute ago, sr961 said: Does this mean ads sensitivity will always feel the same, regardless of ads fov? Yes, it is using the equivalent to 0% Monitor Match. Some might prefer around 75% though, but at least it is consistent.
conan1 Posted September 28, 2017 Posted September 28, 2017 (edited) Thanks Drimzi for the great support - one question - I see you have the ADS offsets also... example, i change the offsets via hex editor, must i turn on ads sens to *ON* in the ingame option menu also? Edited September 28, 2017 by conan1
Wizard DPI Wizard Posted September 28, 2017 Wizard Posted September 28, 2017 1 minute ago, conan1 said: example, i change the offsets via hex editor, must i also turn on ads sens to *ON* in the ingame option menu also? Yes. conan1 1
koltik Posted October 4, 2018 Posted October 4, 2018 Is there any way to add FOV sensitivity adjustments to the converter? Right now it shows the same sens for 65 FOV as 95, or is this intended?
Wizard DPI Wizard Posted October 4, 2018 Wizard Posted October 4, 2018 20 minutes ago, koltik said: Is there any way to add FOV sensitivity adjustments to the converter? Right now it shows the same sens for 65 FOV as 95, or is this intended? It depends on how you are converting, but WW2 sensitivity is affected by FOV. So when you adjust FOV, the game will automatically adjust the sensitivity accordingly (to the equivalent of 0% monitor distance horizontal).
koltik Posted October 4, 2018 Posted October 4, 2018 5 minutes ago, DPI Wizard said: It depends on how you are converting, but WW2 sensitivity is affected by FOV. So when you adjust FOV, the game will automatically adjust the sensitivity accordingly (to the equivalent of 0% monitor distance horizontal). Oh, okay good to know. I use 0% monitor distance horizontal for my conversions.
Wizard DPI Wizard Posted October 4, 2018 Wizard Posted October 4, 2018 1 minute ago, koltik said: Oh, okay good to know. I use 0% monitor distance horizontal for my conversions. So then it will stay the same regardless of FOV The game info says if the sensitivity is affected by FOV or not, I plan to add info about how it is affected as well in the future. koltik 1
koltik Posted October 4, 2018 Posted October 4, 2018 1 minute ago, DPI Wizard said: So then it will stay the same regardless of FOV The game info says if the sensitivity is affected by FOV or not, I plan to add info about how it is affected as well in the future. Perfect. Thank you for explaining!
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