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Overwatch 2


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Posted

I've been told that Overwatch uses the same mouse input system as Quake. If anyone could try converting their sensitivity from one game to Quake, and use those values in Overwatch, that would be great.

Posted

The way to calculate your sensitivity is to take your csgo/cod/quake sens and divide it by 30 and then multiply it by 100. Unfortunately if this gives you a non-integer value it means that your sensitivity will be inaccurate as the OW sensitivity slider only uses integers...

Posted
  On 5/3/2016 at 5:54 PM, DPI Wizard said:

Remember to use the calculator on the main page :)

True. You did some changes :3 btw, could you add an option for widowmaker ADS? I don't know if it works the same or what, would be cool if you take a look on it.

  • Wizard
Posted
  On 5/5/2016 at 12:48 PM, poppe said:

Could you add Widow zoom sensitivity that is equal to zoom_sensitivity_ratio "1" in CS:GO?

For what weapon in CS:GO? I guess different weapons have different zoom sensitivities.

Posted
  On 5/5/2016 at 12:51 PM, DPI Wizard said:

For what weapon in CS:GO? I guess different weapons have different zoom sensitivities.

AWP please.

  • Wizard
Posted
  On 5/7/2016 at 2:18 PM, Dergless said:

Is there a difference between the standard fov and the zoomed fov of widowmaker? It certainly feels that way in game.

Yes, it's different, I'll update the Widowmaker ADS with the correct FOV later today.

Posted (edited)
  On 5/7/2016 at 2:22 PM, DPI Wizard said:

Yes, it's different, I'll update the Widowmaker ADS with the correct FOV later today.

Awesome thank you so much! I'm trying to find the correct "relative aim sensitivity when scoped" value to make scoped and unscoped sensitivity feel 1:1 (based on FOV differences)

Edited by Dergless

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