Guest Posted September 5, 2014 Posted September 5, 2014 ^ I think this would be a great idea? Would it be possible DPI Wizard. I know I would definitely use it!
Wizard DPI Wizard Posted September 8, 2014 Wizard Posted September 8, 2014 Are you thinking about converting from a controller with d-pad/analog stick to mouse sensitivity? I don't think it's possible to do in a way that makes sense unfortunately
Guest Posted September 9, 2014 Posted September 9, 2014 Are you thinking about converting from a controller with d-pad/analog stick to mouse sensitivity? I don't think it's possible to do in a way that makes sense unfortunately No, sorry... I meant converting from sensitivity on a console game to another console game e,g BF4 PS4 to BFH on PS4... Hope this helps, Adam
Erick Avila Posted September 11, 2014 Posted September 11, 2014 No, sorry... I meant converting from sensitivity on a console game to another console game e,g BF4 PS4 to BFH on PS4... Hope this helps, Adam I don't think it would match so good w/ www.mouse-sensitivity.com don't you think? That's kind of interesting though Back when I used to play with a controller on console the only technique i would kind of use would be timing my 360 degrees. I suppose it would just be interesting to know if people use any other methods or if there's any possible ones. I would personally say forget it since I don't plan on playing on consoles. If it happens in this site it would just slow down releases for the PC side. Hell, maybe there's already a website like this, but dedicated to consoles..wouldn't hurt to check
Guest Posted September 11, 2014 Posted September 11, 2014 I don't think it would match so good w/ www.mouse-sensitivity.com don't you think? That's kind of interesting though Back when I used to play with a controller on console the only technique i would kind of use would be timing my 360 degrees. I suppose it would just be interesting to know if people use any other methods or if there's any possible ones. I would personally say forget it since I don't plan on playing on consoles. If it happens in this site it would just slow down releases for the PC side. Hell, maybe there's already a website like this, but dedicated to consoles..wouldn't hurt to check Thanks! I've had a look and there seems to be some minor ones but nothing anywhere near as good as this. It's a shame... Oh well
Wizard DPI Wizard Posted September 17, 2014 Wizard Posted September 17, 2014 Gotcha! I don't play much on consoles, but I'm guessing the issue is kinda the same as with mouse sensitivity, that the stick or dpad sensitivity varies a lot? Maybe it's something that can be done in the future, but for now the focus will be on PC games
Guest Posted September 17, 2014 Posted September 17, 2014 Gotcha! I don't play much on consoles, but I'm guessing the issue is kinda the same as with mouse sensitivity, that the stick or dpad sensitivity varies a lot? Maybe it's something that can be done in the future, but for now the focus will be on PC games Hi, yes it's the stick/nunchuck that us changed throughout games and if PC games are your priority, no problem, I use this site for that as well, keep doing what your doing ! , Adam
Leigh Bicknell Posted September 4, 2015 Posted September 4, 2015 Having used a mouse on console for several years in the past my experience is that this is going to be almost impossible. Even the games with the best look mechanics have some form of acceleration built into them on console. Most of them have crazy amounts of acceleration, with crazy curves and oddball deadzones. Call of Duty is considered to have one of the best look mechanics. It's mechanic is almost perfectly linear except for the first 100ms of turning which has acceleration starting low and steadily increasing over 100ms. If all games were like this it may be possible, however the large majority of games have crazy look mechanics. Borderlands for example is reasonably linear up to about 70% of the analogue stick, this allows you to get nice 1:1 below 70% turn speed, but the turn speed is crazy low at <=70%. After 70% the acceleration kicks in, and the turn speed rapidly increases, but not in any form of linear or predictable manner. Unfortunately the large majority of games have their own special, equally crazy and entirely unique implementation. Erick Avila 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now