KandiVan Posted July 13, 2017 Posted July 13, 2017 (edited) Does anyone know how to make a bind to mimic ADSing with sensitivity changes and FOV changes in CS? Heres what I've got so far, but I cant seem to make the FOV change happen. bind "mouse2" "+sens" "+fov";alias "+sens" "sensitivity 0.715683";alias "-sens" "sensitivity 1.787112" ; alias +fov "fov_cs_debug 71.80";alias -fov "fov_cs_debug 82.86" I think the issue is I'm trying to bind two separate commands to single key. Does anyone know a way around it? Edited July 13, 2017 by KandiVan
Wizard DPI Wizard Posted July 13, 2017 Author Wizard Posted July 13, 2017 On 7/11/2017 at 5:36 PM, DantebeaR said: Any update? I will add specific support for stretched resolutions in the next update. Badmon 1
KandiVan Posted July 14, 2017 Posted July 14, 2017 1 hour ago, Drimzi said: Obviously you can't use it without cheats enabled, but here is what I use: Bind alias "+ads" exec 50 alias "-ads" exec 90 bind "mouse2" "+ads" 90.cfg fov_cs_debug "0" sensitivity "x" zoom_sensitivity_ratio_mouse "x" 50.cfg fov_cs_debug "50" sensitivity "x" zoom_sensitivity_ratio_mouse "x" My hero :hearteyes: thanks buddy!
Wizard DPI Wizard Posted July 15, 2017 Author Wizard Posted July 15, 2017 On 7/10/2017 at 9:29 PM, DantebeaR said: Reading through I can't seem to find out how to convert from CSGO using 1024x768 Stretched to H1Z1 KOTK. There was a lot of back and forth on the topic but it just confused me. If I am using 1024x768 stretched in CSGO what do I put in the calculator? 1024x768? Or my native 1920x1024? Do I need to select hipfire advanced for CSGO and add in the m_yaw? Thank you. Actually, as it is right now just enter 1024x768 as resolution for CSGO, and 1920x1080 for KOTK and it will work. The reason is that the calculator currently does not take into account the physical aspect ratio of your monitor.
DantebeaR Posted July 15, 2017 Posted July 15, 2017 And I dont touch anything for the FOV in CSGO correct?
Wizard DPI Wizard Posted July 15, 2017 Author Wizard Posted July 15, 2017 1 minute ago, DantebeaR said: And I dont touch anything for the FOV in CSGO correct? Correct.
Ultraform Posted July 16, 2017 Posted July 16, 2017 On 2017-07-13 at 11:37 PM, DPI Wizard said: I will add specific support for stretched resolutions in the next update. aaw looking forward too
DantebeaR Posted July 31, 2017 Posted July 31, 2017 I may need a ELI5 answer here. When converting from H1Z1 to CSGO I was using the viewspeed option. I noticed that it was alot faster in CSGO than it was in H1. I am using 0.07 @ 1600x900 in H1Z1 and 1024x768 in CSGO. The viewspeed option has been at ~1.4 in CSGO and it seems alot faster compared to the feel of H1Z1 and there is no way it can be correct. I understand going from 67 FOV in H1 to 90 FOV in CSGO can make a difference. I was then thinking to myself why couldn't I just match 360 degree rotations in each game at the same resolution? If I can do a 360 degree turn in both games with the same resolution wouldn't the viewspeed technically be the same?
Wizard DPI Wizard Posted July 31, 2017 Author Wizard Posted July 31, 2017 19 minutes ago, DantebeaR said: 1024x768 in CSGO Are you playing with black bars or stretched?
DantebeaR Posted July 31, 2017 Posted July 31, 2017 (edited) I noticed it got mentioned on the H1 topic that FOV doesn’t matter if I am matching the 360 distance. So I don’t understand why the sensitivity I have through matching the 360 distance in both games (on both the same resolutions) is significantly different than the matching of the viewspeeds. For example in CSGO for me to do a 360 degree turn on 1600x900 I would need a sensitivity of 2.647. On H1 for me to do a 360 degree turn (in 3rd person at 1600x900) I would need a sensitivity of 0.167000. When inputting these values into your calculator (converting from H1 to CSGO) I get a CSGO sensitivity for 360 degrees of 2.604 rather than the 2.647 I calculated myself. Even when I change the first calculator from sensitivity to distance and add in 17.5 inches (size of mousepad) I get an even lower value of 2.337. Edited July 31, 2017 by DantebeaR
Mustakrakish Posted August 19, 2017 Posted August 19, 2017 So am I correct in thinking that the way the game calculates scoped sensitivity with zoom_sensitivity_ratio_mouse 1 is pretty much the same as using 75% monitor distance in the calculator?
Wizard DPI Wizard Posted August 19, 2017 Author Wizard Posted August 19, 2017 1 hour ago, Inakyo said: So am I correct in thinking that the way the game calculates scoped sensitivity with zoom_sensitivity_ratio_mouse 1 is pretty much the same as using 75% monitor distance in the calculator? Yes, if you are playing in 16:9 resolution. The way it actually works is by matching 100% Monitor Distance in 4:3, this equates to (4/3)/(16/9)=75% in 16:9.
Quackerjack Posted October 29, 2017 Posted October 29, 2017 someone checked this out? I wonder whos right now. They calculator gives me a number of 0.97....
Wizard DPI Wizard Posted October 29, 2017 Author Wizard Posted October 29, 2017 5 minutes ago, Quackerjack said: someone checked this out? I wonder whos right now. They calculator gives me a number of 0.97.... This is 0% Monitor Distance match
Quackerjack Posted October 30, 2017 Posted October 30, 2017 oh so monitor distance is better than viewspeed? Iam confused
Wizard DPI Wizard Posted October 30, 2017 Author Wizard Posted October 30, 2017 6 hours ago, Quackerjack said: oh so monitor distance is better than viewspeed? Iam confused It's all down to what you prefer really.
Quackerjack Posted October 30, 2017 Posted October 30, 2017 oh i thought 1 setting is near to my sens from the other game. So i thought viewspeed gives me the most closes sens from one game to the other. What u recommend?
b4z Posted October 31, 2017 Posted October 31, 2017 Does the calculator account for stretched? And if so how do you specify that? I would like to convert my 1440x1080 [4:3 Stretched] sensitivity to 1920x1080 [16:9 Native] Thanks
Wizard DPI Wizard Posted October 31, 2017 Author Wizard Posted October 31, 2017 4 hours ago, b4z said: Does the calculator account for stretched? And if so how do you specify that? I would like to convert my 1440x1080 [4:3 Stretched] sensitivity to 1920x1080 [16:9 Native] Thanks Yes. For stretched enter the 4:3 resolution. For black bars enter the native monitor resolution.
Harrison Swinson Posted October 31, 2017 Posted October 31, 2017 The calculator wont let me edit windows speed unless I am in advanced mode but when doing that, it is requiring me to enter a sensitivity value for the convert to option which does nothing. https://imgur.com/a/g3jej
Wizard DPI Wizard Posted October 31, 2017 Author Wizard Posted October 31, 2017 2 minutes ago, Harrison Swinson said: The calculator wont let me edit windows speed unless I am in advanced mode but when doing that, it is requiring me to enter a sensitivity value for the convert to option which does nothing. This is by design since turning raw input off generally result in less accuracy. But I'll actually update it now to support raw input both on an off as a special option.
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