yarr Posted February 18, 2018 Posted February 18, 2018 (edited) I'm getting some weird results when converting my cs:go sensitivity and zoom sensitivity to overwatch. The simple calculator gives me 5.42 sens and 44 zoom sens while the normal calculator I'm getting 5.21 and 46 zoom sens. My CS:GO sensitivity is 1.626 (800dpi) and default zoom sens of 1. Am I doing something wrong? In CS I also play at 1280x720 stretched if that effcts anything. Edited February 18, 2018 by yarr
Drimzi Posted February 18, 2018 Posted February 18, 2018 8 minutes ago, yarr said: I'm getting some weird results when converting my cs:go sensitivity and zoom sensitivity to overwatch. The simple calculator gives me 5.42 sens and 44 zoom sens while the normal calculator I'm getting 5.21 and 46 zoom sens. My CS:GO sensitivity is 1.626 (800dpi) and default zoom sens of 1. Am I doing something wrong? In CS I also play at 1280x720 stretched if that effcts anything. Looks like simple calculator converts 360 distance. If you want to match CSGO with a zoom scaling of 1, then convert from CSGO using 75% monitor distance.
yarr Posted February 18, 2018 Posted February 18, 2018 (edited) I'm trying to figure out what that means. I'm sorry, i'm pretty new to the site. edit: thanks, I think I got it figured out. Edited February 19, 2018 by yarr
RexVoluntas Posted March 12, 2018 Posted March 12, 2018 I'm playing CSGO at 1920x1440 (4:3 Stretched) with m_yaw set to 0.0165. When converting hipfire to awp with Monitor Distance 75%, is the result taking my different m_yaw setting into account? Or do I need to add another calculation to it adjust the result for an m_yaw of 0.0165? Or do i just leave zoom sensitivity at 1? Any help would be great! Below are my current settings.
Wizard DPI Wizard Posted March 12, 2018 Author Wizard Posted March 12, 2018 8 minutes ago, RexVoluntas said: I'm playing CSGO at 1920x1440 (4:3 Stretched) with m_yaw set to 0.0165. When converting hipfire to awp with Monitor Distance 75%, is the result taking my different m_yaw setting into account? Or do I need to add another calculation to it adjust the result for an m_yaw of 0.0165? Or do i just leave zoom sensitivity at 1? Any help would be great! Below are my current settings. Only the Hipfire (Advanced) calculation supports different m_yaw values. I will add this option in a more elegant way so it works both ways (calculate either m_yaw or sensitivity) and for all aims. RexVoluntas 1
yarr Posted March 16, 2018 Posted March 16, 2018 (edited) I wanted to convert my sens from cs:go to overwatch but also i recently went from a 24" monitor to a 27" will this effect what I input into the calculator? also, when converting my cs:go zoom sens to overwatch I don't want to convert my cs hipfire but my cs awp to widowmaker zoom. So I would select monitor distance and awp and widowmaker/ana not hipfire to window/ana (if I understand correctly) Edited March 16, 2018 by yarr
kappakeyboard123 Posted May 16, 2018 Posted May 16, 2018 (edited) - I play with 1280x1024 stretched and enjoy using: m_yaw 0.01546875 - Source: https://ngruenefeld.github.io/m_yaw_calculator/ - However, I'm not sure if csgo supports that many decimals, so would it be more optimal to round it to: m_yaw 0.015469 - ? Edited May 16, 2018 by kappakeyboard123
b4z Posted May 25, 2018 Posted May 25, 2018 Could someone tell me... What is the correct method using the calculator to convert 1280×960 [Stretched] to 1920x1080 ? Thank you. Niki9984 1
flat-stanley Posted August 1, 2018 Posted August 1, 2018 (edited) Hi guys, i play rb6 but i want to practice aim using aimtastic on steam. In order to do so, i have to convert rb6 sens to cs go sens, however the conversion from acog to zoomed 1: aug isnt working. Could anyone help me pls? My siege controls are 20/20/45 400 DPI, 15.6 inch monitor (laptop ofc), 1920 x 1080 res with fov 75 and for cs:Go, the zoomed sens is 1 and fov is default Thank you Edited August 1, 2018 by flat-stanley additional info
Niki9984 Posted August 17, 2018 Posted August 17, 2018 How would I setup the calculator to get correct values from Stretched 4:3 cs go to another game playing with 16:9 res?
Wizard DPI Wizard Posted August 17, 2018 Author Wizard Posted August 17, 2018 Just now, Niki9984 said: How would I setup the calculator to get correct values from Stretched 4:3 cs go to another game playing with 16:9 res? Just enter the un-stretched resolution. The calculator currently assumes the image takes up the entire monitor, i.e. stretched.
veloci Posted August 31, 2018 Posted August 31, 2018 hey, having a slight problem with the csgo calculator. converting from any game to csgo results in a sensitivity that is way too high when using viewspeed calculation. i'm constantly overshooting shots i would normally have hit. any solutions for this?
marmanoff Posted January 17, 2019 Posted January 17, 2019 Let's say I want to change res in CSGO and change from 1280x1024 4:3 to 1024x1080 4:3 The calculator tells me its the same sense and m_yaw.. How can this be correct? Everything in the game is moving faster with a lower res and it just feels like I cannot track the target anymore with my sensitivity as accurately as I could with 1280x1024? Should I use monitor distance instead or what is the answer here?
Wizard DPI Wizard Posted January 17, 2019 Author Wizard Posted January 17, 2019 3 hours ago, marmanoff said: Let's say I want to change res in CSGO and change from 1280x1024 4:3 to 1024x1080 4:3 The calculator tells me its the same sense and m_yaw.. How can this be correct? Everything in the game is moving faster with a lower res and it just feels like I cannot track the target anymore with my sensitivity as accurately as I could with 1280x1024? Should I use monitor distance instead or what is the answer here? 360 distance does not change based on resolution, that's why you get the same sens. Monitor Distance 0% would be better suited if you want the same feeling tracking targets.
Dency Posted April 5, 2019 Posted April 5, 2019 How i convert 1.6 sensitivity to csgo? I play 1.6 : m_rawinput 0 with -noforcemaccel -noforcemparms with m_rawinput 1 cs1.6 feels weird, i can't control the sprays. So how i convert this to CS:GO? i think these 2 commands "-noforcemaccel -noforcemparms" add a minimal acceleration to the game.
ninjew Posted April 8, 2019 Posted April 8, 2019 lmaoo ive been playing this game FOR 15 YEARS and am just now seeing I can change EVERYTHING!!!! clown bait I am anyways ANYONE GOTS AN ANSWER... IM USING 800 DPI WITH SENS OF 2.25 TO 3.95 AT TIMES.WHAT RESOLUTION? AND ASPECT RATIO?? 16:9 - 4:3???? ANY HELP WOULD BE AMAZING. ADDD ME ninjeW and ClownBa!t
marmanoff Posted October 30, 2019 Posted October 30, 2019 (edited) The conversions in the calculator seem to be wrong? AWP first zoom is 40/90 fov. Which means its (40/90) * 2.3 (my sens). Awp sens result would be 1,022~ AUG/KRIEG scoped is 45/90 fov. Which means its (45/90) * 2.3 (my sens). scoped sens result would be 1.15~ I tried 360 cm distance, view speed horizontal and monitor distance but they all seem to provide me with the wrong value.. but when using calculator and calculating the sensitivities I'm getting the wrong results so I'm worried when it comes to converting to other games and what sensitivity to have? Help me @DPI Wizard Edited October 30, 2019 by marmanoff
Wizard DPI Wizard Posted October 31, 2019 Author Wizard Posted October 31, 2019 21 hours ago, marmanoff said: AWP first zoom is 40/90 fov. Which means its (40/90) * 2.3 (my sens). Awp sens result would be 1,022~ AUG/KRIEG scoped is 45/90 fov. Which means its (45/90) * 2.3 (my sens). scoped sens result would be 1.15~ That's not how it works, the zoom sensitivity is a multiplier and not an absolute sensitivity. With your assumption someone using sensitivity 5 would set zoom sens for AWP first level to 2.22, which is wrong. The FOV difference is added to the base formula for the zoom, so a 360 for AWP with a zoom sens value of 1 is 2.25 (90/40) times longer than for hipfire.
marmanoff Posted October 31, 2019 Posted October 31, 2019 8 hours ago, DPI Wizard said: That's not how it works, the zoom sensitivity is a multiplier and not an absolute sensitivity. With your assumption someone using sensitivity 5 would set zoom sens for AWP first level to 2.22, which is wrong. The FOV difference is added to the base formula for the zoom, so a 360 for AWP with a zoom sens value of 1 is 2.25 (90/40) times longer than for hipfire. How do I get the exact same zoom sens as hipfire sens? Monitor Distance 0? Viewspeed? what
Wizard DPI Wizard Posted October 31, 2019 Author Wizard Posted October 31, 2019 Just now, marmanoff said: How do I get the exact same zoom sens as hipfire sens? Monitor Distance 0? Viewspeed? what That depends on what you want, as there is no exact same sens between two different FOV's. You can only get one specific aspect the same, that being 360 distance, tracking speed (MDH 0%) or movement to a certain spot on the monitor (MDH X%). When you match any of these, everything else will be different between the two aims. Typically scopes are matched using MDH 0%, which is the slowest method. If this feels too slow, try 75% (default for CSGO) or 100% (default for a lot of newer games). These percentages assumes 16:9 btw, if you have a different aspect ratio they will be different.
marmanoff Posted October 31, 2019 Posted October 31, 2019 2 minutes ago, DPI Wizard said: That depends on what you want, as there is no exact same sens between two different FOV's. You can only get one specific aspect the same, that being 360 distance, tracking speed (MDH 0%) or movement to a certain spot on the monitor (MDH X%). When you match any of these, everything else will be different between the two aims. Typically scopes are matched using MDH 0%, which is the slowest method. If this feels too slow, try 75% (default for CSGO) or 100% (default for a lot of newer games). These percentages assumes 16:9 btw, if you have a different aspect ratio they will be different. and for aug? what %?
Wizard DPI Wizard Posted October 31, 2019 Author Wizard Posted October 31, 2019 Just now, marmanoff said: and for aug? what %? The same, scope/FOV doesn't affect what method you should use.
Memesterchief Posted December 18, 2019 Posted December 18, 2019 (edited) Nevermind figured it out. Edited December 18, 2019 by Memesterchief
d0shie Posted December 31, 2019 Posted December 31, 2019 I know that FOV can only changed when sv_cheats is 1 but the calculator seems to ignore whatever FOV you put in. Is this intended?
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