Erick Avila Posted September 2, 2014 Posted September 2, 2014 http://i.gyazo.com/1d516fe1481228cd41cfd57353acdabd.pngCan someone do me a favor and somehow send me this file or paste the file here? (DefaultInput)I changed the multipliers as stated in the calculator for sensitivity and it corrupted my game as it stated "Don't modify this file. If you do, your game may not start." Now my game won't start unless i turn those numbers back to default...don't know if I modified something else so if possible just copy/paste the entire file.Thanks!
Wizard DPI Wizard Posted September 2, 2014 Wizard Posted September 2, 2014 http://i.gyazo.com/1d516fe1481228cd41cfd57353acdabd.png Can someone do me a favor and somehow send me this file or paste the file here? (DefaultInput) I changed the multipliers as stated in the calculator for sensitivity and it corrupted my game as it stated "Don't modify this file. If you do, your game may not start." Now my game won't start unless i turn those numbers back to default...don't know if I modified something else so if possible just copy/paste the entire file. Thanks! Leave the MouseSensitivity at the default 18.0 value, you only need to change the MaxSensitivityMultiplier and MinSensitivityMultiplier to the value you get from the calculator, and the sensitivity will be right
Erick Avila Posted September 2, 2014 Author Posted September 2, 2014 (edited) I had already read that if you change the "sensitivity" it defaults it back.I never changed the sensitivity in the config, only in-game a month ago.I turned it to 18.0 right now and still the same problem...look....http://i.gyazo.com/80f35414573785aa0f0d16846940d3e9.pngOnly thing I can guess is that the long numbers are causing this. I don't remember the default multipliers.That's why I kinda asked for the file if possible since maybe I typo'd something in there; doubt it though since I'm always careful when opening cfg'sEdit* PS: Yes, I did save the file with 18.0 before starting game Edited September 2, 2014 by Erick Avila
Wizard DPI Wizard Posted September 2, 2014 Wizard Posted September 2, 2014 Sorry, didn't see you edited the wrong file The correct file is at %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Config\TdInput.ini Here's the complete working DefaultInput.ini (if it still doesn't work, try deleting the file. If still no good, I'll upload it somewhere ): # Don't modify this file. If you do, your game may not start. [Configuration] BasedOn=..\Engine\Config\BaseInput.ini [TdGame.TdPlayerInput] MaxSensitivityMultiplier=1.8 MinSensitivityMultiplier=0.2 WalkButtonMultiplier=0.3 [Engine.PlayerInput] LookRightScale=12000 LookUpScale=-12000 MouseSensitivity=18.0 bEnableMouseSmoothing=true ;----------------------------------------------------------------------------------------- ; OLD ME BINDINGS. IF THESE AREN'T USED, FEEL FREE TO REMOVE THEM. ;----------------------------------------------------------------------------------------- ;.Bindings=(Name="X",Command="|DropBag") ;.Bindings=(Name="G",Command="|LockCameraOnTarget") ;.Bindings=(Name="H",Command="|SwitchMesh") ;.Bindings=(Name="V",Command="|FreeFlightCamera") ;.Bindings=(Name="O",Command="|DropMe") ;.Bindings=(Name="Pause",Command="|QuitGame") ;.Bindings=(Name="F11",Command="toggledynamiccontrast") ;.Bindings=(Name="F12",Command="ToggleSlomo") ;.Bindings=(Name="I",Command="LoadFullInventory") ;.Bindings=(Name="ONE",Command="PickWeapon 2") ;.Bindings=(Name="TWO",Command="PickWeapon 9") ;.Bindings=(Name="THREE",Command="PickWeapon 6") ;.Bindings=(Name="FOUR",Command="PickWeapon 12") ;.Bindings=(Name="FIVE",Command="PickWeapon 3") ;.Bindings=(Name="SIX",Command="PickWeapon 1") ;.Bindings=(Name="SEVEN",Command="PickWeapon 7") ;.Bindings=(Name="EIGHT",Command="PickWeapon 8") ;----------------------------------------------------------------------------------------- ; BINDINGS THAT ARE REMOVED FROM BASEINPUT.INI ;----------------------------------------------------------------------------------------- ; Removed BaseInput.ini aliases -Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire") -Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire") -Bindings=(Name="DoDuck",Command="Duck | Axis aUp Speed=-1.0 AbsoluteAxis=100") -Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0") -Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0") -Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") -Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") -Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0") -Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0") -Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100") ; Removed controller bindings (all of them) -Bindings=(Name="XboxTypeS_A",Command="Use") -Bindings=(Name="XboxTypeS_B",Command="Jump") -Bindings=(Name="XboxTypeS_X",Command="ChangePosture") -Bindings=(Name="XboxTypeS_Y",Command="NextWeapon") -Bindings=(Name="XboxTypeS_Back",Command="") -Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu") -Bindings=(Name="XboxTypeS_LeftShoulder",Command="obj list") -Bindings=(Name="XboxTypeS_RightShoulder",Command="mem") -Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveForward") -Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveBackward") -Bindings=(Name="XboxTypeS_DPad_Left",Command="TurnLeft") -Bindings=(Name="XboxTypeS_DPad_Right",Command="TurnRight") -Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire") -Bindings=(Name="XboxTypeS_LeftTrigger",Command="ToggleTargetingMode") -Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3") -Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3") -Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2") -Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2") ; Removed keyboard bindings -Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu") -Bindings=(Name="LeftControl",Command="Jump") -Bindings=(Name="SpaceBar",Command="Jump") -Bindings=(Name="BackSpace",Command="Jump") -Bindings=(Name="MouseScrollUp",Command="PrevWeapon") -Bindings=(Name="MouseScrollDown",Command="NextWeapon") -Bindings=(Name="F1",Command="viewmode wireframe") -Bindings=(Name="F2",Command="viewmode unlit") -Bindings=(Name="F3",Command="viewmode lit") -Bindings=(Name="Delete",Command="Camera Default") -Bindings=(Name="PageDown",Command="Camera ThirdPerson") -Bindings=(Name="PageUp",Command="Camera Fixed") -Bindings=(Name="Home",Command="Camera FixedTracking") -Bindings=(Name="Insert",Command="Camera FreeCam") -Bindings=(Name="LeftMouseButton",Command="Fire") -Bindings=(Name="C",Command="DoDuck") -Bindings=(Name="W",Command="MoveForward") -Bindings=(Name="E",Command="Use") -Bindings=(Name="S",Command="MoveBackward") -Bindings=(Name="A",Command="StrafeLeft") -Bindings=(Name="D",Command="StrafeRight") -Bindings=(Name="F",Command="FreezeRendering") -Bindings=(Name="RightMouseButton",Command="AltFire") -Bindings=(Name="Up",Command="MoveForward") -Bindings=(Name="Down",Command="MoveBackward") -Bindings=(Name="Left",Command="TurnLeft") -Bindings=(Name="Right",Command="TurnRight") ;----------------------------------------------------------------------------------------- ; BINDINGS USED TO ORGANIZE ALL GAME BINDABLE ACTIONS IN ONE PLACE FOR SYSTEMS SUCH AS UI ; GBA - GAME BINDABLE ACTION ; "_Gamepad" - IS USED WHEN A CONTROLLER IS USING AN ALTERED MAPPING FOR AN ACTION ;----------------------------------------------------------------------------------------- .Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0") .Bindings=(Name="GBA_MoveBackward",Command="Axis aBaseY Speed=-1.0") .Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0") .Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0") .Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-1500.0 AbsoluteAxis=100") .Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+1500.0 AbsoluteAxis=100") .Bindings=(Name="GBA_LookUp",Command="") .Bindings=(Name="GBA_LookDown",Command="") .Bindings=(Name="GBA_Pause",Command="OnRelease PauseGame") .Bindings=(Name="GBA_Move_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.3") .Bindings=(Name="GBA_Strafe_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.3") .Bindings=(Name="GBA_Turn_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.3") .Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=1.0 DeadZone=0.3") .Bindings=(Name="GBA_Fire",Command="AttackPress | OnRelease AttackRelease | NextViewTarget") .Bindings=(Name="GBA_Jump",Command="Jump | OnRelease StopJump | Axis aUp Speed=1.0 AbsoluteAxis=100 | PrevStaticViewTarget") .Bindings=(Name="GBA_Crouch",Command="Crouch | OnRelease StopCrouch | PrevViewTarget") .Bindings=(Name="GBA_Use",Command="UsePress | OnRelease UseRelease") .Bindings=(Name="GBA_LookAt",Command="LookAtPress | OnRelease LookAtRelease") .Bindings=(Name="GBA_InGameMenu",Command="OnRelease SkipCutscene | OnRelease OpenIngameMenu") .Bindings=(Name="GBA_LookBehind",Command="LookBehind ") .Bindings=(Name="GBA_ReactionTime",Command="AttemptReactionTime") .Bindings=(Name="GBA_SwitchWeapon",Command="PressedSwitchWeapon | OnRelease ReleasedSwitchWeapon") .Bindings=(Name="GBA_ZoomWeapon",Command="ZoomWeapon") .Bindings=(Name="GBA_WalkMod",Command="WalkMod | OnRelease StopWalkMod") .Bindings=(Name="GBA_Look_MouseX",Command="Count bXAxis | Axis aMouseX") .Bindings=(Name="GBA_Look_MouseY",Command="Count bYAxis | Axis aMouseY") ;----------------------------------------------------------------------------------------- ; Game Controller Bindings ;----------------------------------------------------------------------------------------- .Bindings=(Name="XboxTypeS_Start",Command="GBA_Pause") .Bindings=(Name="XboxTypeS_LeftX",Command="GBA_Strafe_Gamepad") .Bindings=(Name="XboxTypeS_LeftY",Command="GBA_Move_Gamepad") .Bindings=(Name="XboxTypeS_RightX",Command="GBA_Turn_Gamepad") .Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad") .Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_LookBehind") .Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire") .Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_Jump") .Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_Crouch") .Bindings=(Name="XboxTypeS_RightThumbstick",Command="GBA_ZoomWeapon") .Bindings=(Name="XboxTypeS_LeftThumbstick",Command="") .Bindings=(Name="XboxTypeS_A",Command="GBA_Use") .Bindings=(Name="XboxTypeS_B",Command="GBA_LookAt") .Bindings=(Name="XboxTypeS_Y",Command="GBA_SwitchWeapon") .Bindings=(Name="XboxTypeS_X",Command="GBA_ReactionTime") .Bindings=(Name="XboxTypeS_Back",Command="GBA_InGameMenu") ; Hard bindings .Bindings=(Name="XboxTypeS_DPad_Up",Command="SwitchToItemInSlot 1 | God") .Bindings=(Name="XboxTypeS_DPad_Down",Command="SwitchToItemInSlot 2 | Jesus | TriggerEmoteMessage 1") .Bindings=(Name="XboxTypeS_DPad_Left",Command="SwitchToItemInSlot 3 | InvertMouseCheat | TriggerEmoteMessage 2") .Bindings=(Name="XboxTypeS_DPad_Right",Command="SwitchToItemInSlot 4 | DropMe | TriggerEmoteMessage 0") ;----------------------------------------------------------------------------------------- ; SIXAXIS ;----------------------------------------------------------------------------------------- .Bindings=(Name = "SIXAXIS_AccelX", Command = "Axis aPS3AccelX") .Bindings=(Name = "SIXAXIS_AccelY", Command = "Axis aPS3AccelY") .Bindings=(Name = "SIXAXIS_AccelZ", Command = "Axis aPS3AccelZ") ;.Bindings=(Name = "SIXAXIS_Gyro", Command = "Axis aPS3Gyro") ;----------------------------------------------------------------------------------------- ; Game Keyboard/Mouse Bindings ;----------------------------------------------------------------------------------------- .Bindings=(Name="SpaceBar",Command="GBA_Jump | SkipCutscene") ;To remove skipcutscene from spacebar, you also need to remove hack from TdPlayerInput::SetBind .Bindings=(Name="W",Command="GBA_MoveForward") .Bindings=(Name="S",Command="GBA_MoveBackward") .Bindings=(Name="A",Command="GBA_StrafeLeft") .Bindings=(Name="D",Command="GBA_StrafeRight") .Bindings=(Name="E",Command="GBA_Use") .Bindings=(Name="LeftMouseButton",Command="GBA_Fire") .Bindings=(Name="RightMouseButton",Command="GBA_SwitchWeapon") .Bindings=(Name="F",Command="GBA_ZoomWeapon") .Bindings=(Name="LeftShift",Command="GBA_Crouch") .Bindings=(Name="TAB",Command="GBA_InGameMenu") .Bindings=(Name="Q",Command="GBA_LookBehind") .Bindings=(Name="R",Command="GBA_ReactionTime") .Bindings=(Name="LeftAlt",Command="GBA_LookAt") .Bindings=(Name="LeftControl",Command="GBA_WalkMod") .Bindings=(Name="MouseX",Command="GBA_Look_MouseX") .Bindings=(Name="MouseY",Command="GBA_Look_MouseY") ; Hard bindings .Bindings=(Name="Escape",Command="OnRelease PauseGame") ; OVERRIDE DEFAULT BINDING LAYOUTS ; FRA .OverrideBindings=(Key="FRA",Binding=(Name="Z",Command="GBA_MoveForward")) .OverrideBindings=(Key="FRA",Binding=(Name="S",Command="GBA_MoveBackward")) .OverrideBindings=(Key="FRA",Binding=(Name="Q",Command="GBA_StrafeLeft")) .OverrideBindings=(Key="FRA",Binding=(Name="D",Command="GBA_StrafeRight")) .OverrideBindings=(Key="FRA",Binding=(Name="A",Command="GBA_LookBehind")) [Engine.UIInputConfiguration] +WidgetInputAliases=(WidgetClassName="Engine.ConsoleEntry",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UIButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))),(InputAliasName="Consume"))),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_LeftX"),(InputKeyName="XboxTypeS_LeftY"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="XboxTypeS_RightX"),(InputKeyName="XboxTypeS_RightY"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="Escape"),(InputKeyName="XboxTypeS_B"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UICheckbox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UIList",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SubmitListSelection",LinkedInputKeys=((InputKeyName="Enter"))),(InputAliasName="MoveSelectionUp",LinkedInputKeys=((InputKeyName="MouseScrollUp"),(InputKeyName="Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="MoveSelectionDown",LinkedInputKeys=((InputKeyName="MouseScrollDown"),(InputKeyName="Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))),(InputAliasName="SelectFirstElement",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectLastElement",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="PageUp",LinkedInputKeys=((InputKeyName="PageUp"))),(InputAliasName="PageDown",LinkedInputKeys=((InputKeyName="PageDown"))),(InputAliasName="SelectAllItems",LinkedInputKeys=((InputKeyName="A"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UIEditBox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="SubmitText",LinkedInputKeys=((InputKeyName="Enter"))),(InputAliasName="DeleteCharacter",LinkedInputKeys=((InputKeyName="Delete"))),(InputAliasName="MoveCursorLeft",LinkedInputKeys=((InputKeyName="Left"))),(InputAliasName="MoveCursorRight",LinkedInputKeys=((InputKeyName="Right"))),(InputAliasName="MoveCursorToLineStart",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="MoveCursorToLineEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="BackSpace",LinkedInputKeys=((InputKeyName="BackSpace"))),(InputAliasName="Char",LinkedInputKeys=((InputKeyName="A"),(InputKeyName="B"),(InputKeyName="C"),(InputKeyName="D"),(InputKeyName="E"),(InputKeyName="F"),(InputKeyName="G"),(InputKeyName="H"),(InputKeyName="I"),(InputKeyName="J"),(InputKeyName="K"),(InputKeyName="L"),(InputKeyName="M"),(InputKeyName="N"),(InputKeyName="O"),(InputKeyName="P"),(InputKeyName="Q"),(InputKeyName="R"),(InputKeyName="S"),(InputKeyName="T"),(InputKeyName="U"),(InputKeyName="V"),(InputKeyName="W"),(InputKeyName="X"),(InputKeyName="Y"),(InputKeyName="Z"),(InputKeyName="ZERO"),(InputKeyName="ONE"),(InputKeyName="TWO"),(InputKeyName="THREE"),(InputKeyName="FOUR"),(InputKeyName="FIVE"),(InputKeyName="SIX"),(InputKeyName="SEVEN"),(InputKeyName="EIGHT"),(InputKeyName="NINE"),(InputKeyName="NumPadZero"),(InputKeyName="NumPadOne"),(InputKeyName="NumPadTwo"),(InputKeyName="NumPadThree"),(InputKeyName="NumPadFour"),(InputKeyName="NumPadFive"),(InputKeyName="NumPadSix"),(InputKeyName="NumPadSeven"),(InputKeyName="NumPadEight"),(InputKeyName="NumPadNine"),(InputKeyName="Multiply"),(InputKeyName="Add"),(InputKeyName="Subtract"),(InputKeyName="Decimal"),(InputKeyName="Divide"),(InputKeyName="Semicolon"),(InputKeyName="Equals"),(InputKeyName="Comma"),(InputKeyName="Underscore"),(InputKeyName="Period"),(InputKeyName="Slash"),(InputKeyName="Tilde"),(InputKeyName="LeftBracket"),(InputKeyName="Backslash"),(InputKeyName="RightBracket"),(InputKeyName="Quote"),(InputKeyName="Character"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="LeftShift"),(InputKeyName="RightShift"),(InputKeyName="LeftControl"),(InputKeyName="RightControl"),(InputKeyName="LeftAlt"),(InputKeyName="RightAlt"),(InputKeyName="Up"),(InputKeyName="Down"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))),(InputAliasName="PrevControl",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=28))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UILabelButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UIOptionListBase",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Down"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Right"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UIPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UIScrollbar",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UIScrollbarButton",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UIScrollbarMarkerButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="DecrementSliderValue",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="IncrementSliderValue",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseY"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UIScrollFrame",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="ScrollUp",LinkedInputKeys=((InputKeyName="MouseScrollUp"),(InputKeyName="Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="ScrollDown",LinkedInputKeys=((InputKeyName="MouseScrollDown"),(InputKeyName="Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="ScrollLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="Scrollright",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))),(InputAliasName="PageUp",LinkedInputKeys=((InputKeyName="PageUp"))),(InputAliasName="PageDown",LinkedInputKeys=((InputKeyName="PageDown"))))))) +WidgetInputAliases=(WidgetClassName="Engine.UISlider",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="PrevControl",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=28))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"))),(InputAliasName="DecrementSliderValue",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="IncrementSliderValue",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="DragSlider"))),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY"))))))) +WidgetInputAliases=(WidgetClassName="TdGame.TdUITabButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) +WidgetInputAliases=(WidgetClassName="TdGame.TdUITextSlider",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="DecrementSliderValue",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="IncrementSliderValue",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))))))) +WidgetInputAliases=(WidgetClassName="TdGame.UITdOptionButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="PrevControl",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=28))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) +WidgetInputAliases=(WidgetClassName="Engine.ScriptConsoleEntry",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))))))) +WidgetInputAliases=(WidgetClassName="TdGame.TdUIDrawPlayersPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="MoveSelectionUp",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Up"))),(InputAliasName="MoveSelectionDown",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Down"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Right"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="XboxTypeS_A"),(InputKeyName="Enter"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) +WidgetInputAliases=(WidgetClassName="TdGame.TdUILobbyPlayerWidget",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Right"))))))) +WidgetInputAliases=(WidgetClassName="TdGame.TdUIPlayerSlotBase",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="XboxTypeS_A"),(InputKeyName="SpaceBar"),(InputKeyName="Enter"))))))) +WidgetInputAliases=(WidgetClassName="TdGame.TdUITabControl",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextPage",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="PreviousPage",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))))))) +WidgetInputAliases=(WidgetClassName="TdGame.UITdShelfOptionButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_LeftShoulder"),(InputKeyName="XboxTypeS_LeftTrigger"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="XboxTypeS_RightShoulder"),(InputKeyName="XboxTypeS_RightTrigger"))))))) [Editor.EditorViewportInput] Bindings=(Command="SELECT NONE",Name=D) [Engine.Console] TypeKey=
Erick Avila Posted September 3, 2014 Author Posted September 3, 2014 God, no wonder hahaI always tend to check steamapps first.After pasting it still wouldn't work so I deleted the file and same. Just going ahead and reinstalling game so no worries. Thanks for directing me to the correct file.
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