Wizard DPI Wizard Posted August 21, 2014 Wizard Posted August 21, 2014 Just updated this game to reflect the latest build, and also added calculations for in-game settings. Change aim to swap between in-game and config file calculations! View full update
lindsey erwin Posted August 23, 2014 Posted August 23, 2014 So when are we going to actually be able to play UT4? What is the date for beta and full release?
Wizard DPI Wizard Posted August 31, 2014 Author Wizard Posted August 31, 2014 No release date yet AFAIK
rePete Posted October 24, 2014 Posted October 24, 2014 The calculator for UT4 is not correct anymore. A lot has been fixed regarding FOV and mouse input in the last weeks. Would be nice if it gets an update Also: Where is UT99?
Wizard DPI Wizard Posted November 3, 2014 Author Wizard Posted November 3, 2014 Ok, I will re-analyze it!
Wizard DPI Wizard Posted November 3, 2014 Author Wizard Posted November 3, 2014 Also: Where is UT99? Just added!
rePete Posted November 19, 2014 Posted November 19, 2014 Hey, did you manage to re-analyze UT4? Its the game i need this awesome site for the most
Wizard DPI Wizard Posted December 3, 2014 Author Wizard Posted December 3, 2014 Hey, did you manage to re-analyze UT4? Its the game i need this awesome site for the most Stupid question, but where do I find the alpha releases? Do I need dev kit access?
stereo3D Posted December 3, 2014 Posted December 3, 2014 https://forums.unrealtournament.com/showthread.php?14290-New-playable-pre-alpha-build-posted-11-21
rePete Posted December 13, 2014 Posted December 13, 2014 Stupid question, but where do I find the alpha releases? Do I need dev kit access? You can download the Unreal Engine Launcher and if you have a UnrealTournament.com forums account, the game will show in the launcher, from there its just a click to install the newest build
Striker Posted January 4, 2015 Posted January 4, 2015 Bump You can download the game via unreal engine launcher. Here is a link with the launcher download: https://forums.unrealtournament.com/showthread.php?12011-Unreal-Tournament-Pre-Alpha-Playable-Build
Wizard DPI Wizard Posted January 4, 2015 Author Wizard Posted January 4, 2015 Thank you all! Downloading now, and I'll try to update this game tonight. Striker 1
Wizard DPI Wizard Posted January 4, 2015 Author Wizard Posted January 4, 2015 Just updated this game to reflect the latest build, and also added calculations for in-game settings. Change aim to swap between in-game and config file calculations! Striker 1
stereo3D Posted January 6, 2015 Posted January 6, 2015 the distance calculator doesn't work for me. "Recommended new max DPI: 87550 DPI"
Wizard DPI Wizard Posted January 7, 2015 Author Wizard Posted January 7, 2015 the distance calculator doesn't work for me. "Recommended new max DPI: 87550 DPI" I see there's an error, searching for the root cause now!
Wizard DPI Wizard Posted January 7, 2015 Author Wizard Posted January 7, 2015 Kinda fixed it now, but it might be a few % off with different FOV's now. Looking more into it soon!
rePete Posted January 8, 2015 Posted January 8, 2015 (edited) Hey, thanks for looking into it but it still seems wrong. About 5cm off. Setting everything in advanced mode with the right FOV and resolution and everything and trying to get 35 cm for 360° but testing the setting it spits out ingame gives me about 30cm for 360°. Same test with other games is on point though. Something isn't right Edited January 8, 2015 by rePete
Wizard DPI Wizard Posted January 9, 2015 Author Wizard Posted January 9, 2015 Hey, thanks for looking into it but it still seems wrong. About 5cm off. Setting everything in advanced mode with the right FOV and resolution and everything and trying to get 35 cm for 360° but testing the setting it spits out ingame gives me about 30cm for 360°. Same test with other games is on point though. Something isn't right Yeah, there's a problem with the FOV portion of the calculation. I know what's wrong, just need a bit of programming to fix it!
Wizard DPI Wizard Posted January 28, 2015 Author Wizard Posted January 28, 2015 Hey, thanks for looking into it but it still seems wrong. About 5cm off. Setting everything in advanced mode with the right FOV and resolution and everything and trying to get 35 cm for 360° but testing the setting it spits out ingame gives me about 30cm for 360°. Same test with other games is on point though. Something isn't right This is now fixed, and is 100% correct
stanleyc415 Posted March 4, 2015 Posted March 4, 2015 Think this is broken again seems vastly off the mark.
Wizard DPI Wizard Posted March 4, 2015 Author Wizard Posted March 4, 2015 Think this is broken again seems vastly off the mark. Tested with the latest release now, and it seems to be right on the spot still. Be sure you are using the right calculation, as there is one for the in-game setting, and one for the setting in the config file!
Guest Posted March 5, 2015 Posted March 5, 2015 (edited) UT feels off for me too.. I can do a 360 turn in UT with less distance. 1800 DPI Is this the right conversion ? I set in both game/config. Current Game Quake Live - Hipfire Sensitivity: set sensitivity "1.25" 360° rotation: 7.2727 inches Discrepancy: 0 inches Actual HFOV: 115.63 degrees 2.018186 radians Config HFOV: 100 degrees 1.745329 radians VFOV: 83.58 degrees 1.458775 radians HFOV Ratio: - 2.593378 ratio New Unreal Tournament 4 - Hipfire (in-game) Sensitivity: Mouse Sensitivity 1.025579 360° rotation: 7.2727 inches Discrepancy: 0 inches Config FOV: ConfigDefaultFOV=100 VFOV: 67.67 degrees Unreal Tournament 4 - Hipfire (file) Sensitivity: AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.014807,Exponent=1.000000,bInvert=False)) 360° rotation: 7.2729 inches Discrepancy: 0.0002 inches Config FOV: ConfigDefaultFOV=100 VFOV: 67.67 degrees Edited March 5, 2015 by jolty
Wizard DPI Wizard Posted March 5, 2015 Author Wizard Posted March 5, 2015 Thanks, found the error. There is a problem with the FOV portion of the calculation (again!). The formula is correct, but it's using the wrong FOV value. Looking into it now.
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