Wizard DPI Wizard Posted June 30, 2014 Wizard Posted June 30, 2014 Games with no sensitivity in the config file are a real pain to calculate... But here it is, with instructions on how to set the correct sensitivity in-game View full update
Wizard DPI Wizard Posted July 9, 2014 Author Wizard Posted July 9, 2014 Games with no sensitivity in the config file are a real pain to calculate... But here it is, with instructions on how to set the correct sensitivity in-game
Wizard DPI Wizard Posted July 11, 2014 Author Wizard Posted July 11, 2014 new games only available to premium members? Only new games that have a unique sensitivity, and that are not free2play. Games that use common sensitivity parameters based on Source etc, and/or are free2play will be free.
stereo3D Posted July 13, 2014 Posted July 13, 2014 shouldn't it be horizontal fov based on 4:3 just like bf4?
Wizard DPI Wizard Posted July 13, 2014 Author Wizard Posted July 13, 2014 shouldn't it be horizontal fov based on 4:3 just like bf4? It's vertical degrees (like BF4). BF3 is horizontal degrees 4:3 based I think, but don't quote me on that one, as I have to verify it!
stereo3D Posted July 13, 2014 Posted July 13, 2014 devs wouldn't use 70 as a default value for vertical fov. it's way too high. i tested this in bf4 beta once. with fov 90 and a 4:3 resolution turning from edge to edge 4 times results in a 360.
Wizard DPI Wizard Posted July 13, 2014 Author Wizard Posted July 13, 2014 I'll recheck this a bit later today
Wizard DPI Wizard Posted July 13, 2014 Author Wizard Posted July 13, 2014 devs wouldn't use 70 as a default value for vertical fov. it's way too high. i tested this in bf4 beta once. with fov 90 and a 4:3 resolution turning from edge to edge 4 times results in a 360. Just re-checked now, and it is indeed 70 degrees vertical FOV. Remember that this game is in 3rd person, so the high FOV compared to 1st person games makes sense.
stereo3D Posted July 13, 2014 Posted July 13, 2014 not sure how you tested it. but the method i described won't work in third person since the camera distance has to be zero.
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