onscreen Posted February 7, 2015 Posted February 7, 2015 (edited) Thanks for replying, do you think there is anyway to use your calculator to work out with desktop res 1920x1080(16x9) and CS res 1280x960(4x3 stretched)? Edited February 7, 2015 by onscreen
Wizard DPI Wizard Posted February 7, 2015 Author Wizard Posted February 7, 2015 Thanks for replying, do you think there is anyway to use your calculator to work out with desktop res 1920x1080(16x9) and CS res 1280x960(4x3 stretched)? Yes, just do like this (you need to enable Advanced Mode): Streched don't affect it
onscreen Posted February 8, 2015 Posted February 8, 2015 Convert desktop to CS:GO = 2.5156. Convert desktop to Dying Light = 5 Clicks Convert CS:GO 2.5156 to Dying Light = 7 Clicks? Convert Dying Light 7 Click to CS:GO = 2.6515? Makes no sense to me.
Wizard DPI Wizard Posted February 8, 2015 Author Wizard Posted February 8, 2015 Convert desktop to CS:GO = 2.5156. Convert desktop to Dying Light = 5 Clicks Convert CS:GO 2.5156 to Dying Light = 7 Clicks? Convert Dying Light 7 Click to CS:GO = 2.6515? Makes no sense to me. It might seem weird at first glance, but it actually makes sense. When you convert between games, it is the 360 degree rotation that is matched, regardless of FOV. When calculating desktop to game sensitivity, FOV plays a big factor. Default FOV for CS:GO is (in 16:9) 106.26, default for Dying Light is 81.86. So the 360 rotation will be quite different since the FOV is different, but the movement to aim at an object at the edge of the screen is the same. I'll add some graphics later to better explain it!
onscreen Posted February 8, 2015 Posted February 8, 2015 So you are saying to maximize muscle memory it is best to convert every game from desktop? This is because regardless of fov in each game the actual physical movement of your mouse to a certain place on the screen is the same? Should I convert desktop to CS:GO (primary game I play a lot), then convert all other games from CS:GO? Or just convert all games from desktop?
Wizard DPI Wizard Posted February 8, 2015 Author Wizard Posted February 8, 2015 That's a personal preference really, some prefer a constant 360 distance, others a constant on-screen (!) distance. But if you do the desktop conversion, you need to convert all games from desktop with correct FOV, and not convert from one game. ar no 1
Bernd Matthys Posted November 5, 2015 Posted November 5, 2015 (edited) So, if i want the same on-screen distance between desktop and BF4 i need to put in the actual FOV i use in BF4 (which is 64 vertical) into the desktop calculator instead of the default gray 55? Because it seems, when i try to measure this and i say try because i need to use a reference point in-game and aim towards that i always overshoot in desktop mode meaning my BF4 sens. seems to be higher then my desktop sens. even when the calculator tells me otherwise. so like this it should give me a 1 on 1 on-screen distance Edited November 5, 2015 by Bernd Matthys
kradience Posted November 22, 2015 Posted November 22, 2015 How does this desktop to game calculator work? I mean, whenever I change game resolution it spits out a new sens. Even though the "real sensitivity" remains the same on different resolutions. Obviously I'm just not getting this.
Wizard DPI Wizard Posted November 23, 2015 Author Wizard Posted November 23, 2015 So, if i want the same on-screen distance between desktop and BF4 i need to put in the actual FOV i use in BF4 (which is 64 vertical) into the desktop calculator instead of the default gray 55? Correct, but remember that you are matching the movement in-game from what you are aiming at to the edge of the screen, to moving the mouse from the middle of you desktop to the edge of the screen. And not a 360 rotation. How does this desktop to game calculator work? I mean, whenever I change game resolution it spits out a new sens. Even though the "real sensitivity" remains the same on different resolutions. Obviously I'm just not getting this. This is because you are changing the aspect ratio as well I recon. Since the FOV in some games change when you change AR (say from 16:9 to 16:10), the sensitivity also change in desktop mode since it is matching your FOV to the desktop sensitivity
Harrison Swinson Posted December 15, 2015 Posted December 15, 2015 So http://imgur.com/mW7N0FM Means that if I set my sensitivity in CSGO to 2.515631 at that resolution it will be the exact same as my windows mouse speed at 1920x1080?
Wizard DPI Wizard Posted December 15, 2015 Author Wizard Posted December 15, 2015 So http://imgur.com/mW7N0FM Means that if I set my sensitivity in CSGO to 2.515631 at that resolution it will be the exact same as my windows mouse speed at 1920x1080? Correct!
Harrison Swinson Posted December 15, 2015 Posted December 15, 2015 Jeez thanks for the super fast answer. Also DPI doesnt really matter than right because I tried at 3500 and 100 DPI and got the same sens.
Wizard DPI Wizard Posted December 15, 2015 Author Wizard Posted December 15, 2015 Also DPI doesnt really matter than right because I tried at 3500 and 100 DPI and got the same sens. It only matters if you have different DPI in Windows and in the game
Harrison Swinson Posted December 16, 2015 Posted December 16, 2015 What is the difference between Horizontal Deg 4:3 and Horizontal Rad 4:3?
Wizard DPI Wizard Posted December 16, 2015 Author Wizard Posted December 16, 2015 What is the difference between Horizontal Deg 4:3 and Horizontal Rad 4:3? A few games uses radians instead of degrees, so you can easily convert between the two using the calculator.
Harrison Swinson Posted December 16, 2015 Posted December 16, 2015 Do you know what the calculations would be for the AWP zoom sensitivity in CSGO to match the windows sensitivity? The AWPs FOV is 40 but when I use the number it puts out with 40 in the FOV it feels totally different. I also thought just 1 would be the perfect zoom sensitivity because it is a ratio but it feels off also.
Wizard DPI Wizard Posted December 19, 2015 Author Wizard Posted December 19, 2015 Do you know what the calculations would be for the AWP zoom sensitivity in CSGO to match the windows sensitivity? The AWPs FOV is 40 but when I use the number it puts out with 40 in the FOV it feels totally different. I also thought just 1 would be the perfect zoom sensitivity because it is a ratio but it feels off also. That would be an entirely new calculation, I'll see if I can get around to do it.
Harrison Swinson Posted December 19, 2015 Posted December 19, 2015 Okay thank you very much. It is something I've been trying to figure out for awhile
Harrison Swinson Posted December 20, 2015 Posted December 20, 2015 When I set my ingame resolution to 1024x768 it seems to have the same sensitivity as 640x480 and 800x600. Wouldnt they be different because of the less amount of pixels that needs to be traveled through?
Wizard DPI Wizard Posted December 20, 2015 Author Wizard Posted December 20, 2015 When I set my ingame resolution to 1024x768 it seems to have the same sensitivity as 640x480 and 800x600. Wouldnt they be different because of the less amount of pixels that needs to be traveled through? Actually no, sensitivity is based on degrees of movement, not pixels
Harrison Swinson Posted January 1, 2016 Posted January 1, 2016 Any luck on the zoom sensitivity calculation?
CiRE Posted January 10, 2016 Posted January 10, 2016 I'm confused, isn't the default FOV for CS:GO 90? I see you using the number 106.26 for 1920x1080
Wizard DPI Wizard Posted January 10, 2016 Author Wizard Posted January 10, 2016 Any luck on the zoom sensitivity calculation? I have not got to this yet I'm confused, isn't the default FOV for CS:GO 90? I see you using the number 106.26 for 1920x1080 The default FOV is 90, but this is based on a 4:3 resolution. When you play with 16:9, the actual FOV is no longer 90, even though it is still configured as this. The difference in width is just "added" on, resulting in a visible FOV of 106.26. So the middle 4:3 of a 16:9 screen is still 90 degrees. Confused?
CiRE Posted January 10, 2016 Posted January 10, 2016 So, if you were calculating your sensitivity, regardless of 16:9 or 4:3, you would still use 90 as a value since it is the default and the remainder 16.26 is just added on? Also, why would the value change from 2.51563 if I use a 4:3 resolution in-game, is it accounting for a stretched resolution, as opposed to black bars?
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