Wizard DPI Wizard Posted June 22, 2014 Wizard Posted June 22, 2014 Far Cry 4 added! Since this is a PC port, expect some acceleration. Calcualtions are most accurate if you use high DPI. View full update Erick Avila 1
Erick Avila Posted September 2, 2014 Posted September 2, 2014 How long do you think will take to release after the games release date?Definitely buying the game..however, if it takes a long time for calculations I might postpone purchase.
Wizard DPI Wizard Posted September 2, 2014 Author Wizard Posted September 2, 2014 I'll try to get it done on release day, or sooner if there is any kind of beta release. Erick Avila 1
Samir Amir Posted November 21, 2014 Posted November 21, 2014 When are the calculations going to be done?? soon I hope.
Victor Juliano Mendonça Posted November 23, 2014 Posted November 23, 2014 How long for far cry 4 calculations?
Wizard DPI Wizard Posted November 25, 2014 Author Wizard Posted November 25, 2014 Tonight I hope! Having some issues with it since this is a PC port. Lazy devs! Erick Avila 1
Samir Amir Posted November 25, 2014 Posted November 25, 2014 You can do it DPI WIZARD, I BELIEVE IN YOU!
Wizard DPI Wizard Posted November 25, 2014 Author Wizard Posted November 25, 2014 You can do it DPI WIZARD, I BELIEVE IN YOU! I just done did it! Erick Avila 1
stereo3D Posted November 30, 2014 Posted November 30, 2014 FC2-4 have a default FOV of 75 (horizontal degrees). FOVScaleFactor is simply a multiplier as the name implies.
Wizard DPI Wizard Posted December 3, 2014 Author Wizard Posted December 3, 2014 FC2-4 have a default FOV of 75 (horizontal degrees). FOVScaleFactor is simply a multiplier as the name implies. Actually the default FOV (multiplier 1) is 73.15, but I need to make a calculator update to support multiplier, as it only support degrees and radians atm
stereo3D Posted December 3, 2014 Posted December 3, 2014 the slider in FC3 is just badly implemented. if you change the default FOV from 75 to 100 it still says 73.15. the advantage of changing the FOV in entitylibrary.fcb is that all ironsight/scope FOVs stay at default. (like "ADS FOV scaling = off" in BF4) of course, you can change them too, as well as all viewmodel FOVs and ADS sensitivity multipliers.
Wizard DPI Wizard Posted December 5, 2014 Author Wizard Posted December 5, 2014 the slider in FC3 is just badly implemented. if you change the default FOV from 75 to 100 it still says 73.15. the advantage of changing the FOV in entitylibrary.fcb is that all ironsight/scope FOVs stay at default. (like "ADS FOV scaling = off" in BF4) of course, you can change them too, as well as all viewmodel FOVs and ADS sensitivity multipliers. I see. Using vertical radians is actually quite close to the multiplier, so I went with that until I have made the changes to the code
Journalist Posted July 14, 2020 Posted July 14, 2020 Is FOVScaleFactor in FC4 the same as FC3? The calculator is wrong.
Wizard DPI Wizard Posted July 14, 2020 Author Wizard Posted July 14, 2020 10 minutes ago, HK Journalist said: Is FOVScaleFactor in FC4 the same as FC3? The calculator is wrong. Updated!
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