Wizard DPI Wizard Posted January 21, 2016 Author Wizard Posted January 21, 2016 Config FOV: GstRender.FieldOfViewVertical 90 Actual HFOV: 121.28 degrees This is wrong if u set 90 FOV ingame it says HFOV is 106. Lazy programming by Dice In-game shows the HFOV for 4:3 resolution, which is correctly 106.26 . But for 16:9 it is 121.28. See for yourself, if you change from 16:9 to 4:3 resolution, the HFOV does not change, which it must when using the same vertical FOV.
SevenFreak Posted May 10, 2016 Posted May 10, 2016 Hello, As I´m currently trying to understand all the funny sliders in the settings to find proper settings for me, I just wanted to ask why the Aiming Coefficient should be set to 0 when using the calculator? Also how can I use the calculator correctly when I would like to use the Field of View ADS Scaling? Thanks
Wizard DPI Wizard Posted May 11, 2016 Author Wizard Posted May 11, 2016 Hello, As I´m currently trying to understand all the funny sliders in the settings to find proper settings for me, I just wanted to ask why the Aiming Coefficient should be set to 0 when using the calculator? Also how can I use the calculator correctly when I would like to use the Field of View ADS Scaling? Thanks Hi! When BF4 USA was added to the calculator, it only supported two variables. So it was set as a requirement that Aiming Coefficient and FOV ADS Scaling was set to 0. Now that it supports up to four variables they can theoretically be added, but it might over-complicate things for some users. I'll look into making a Battlefield 4 Advanced entry maybe CaptaPraelium 1
CaptaPraelium Posted September 21, 2016 Posted September 21, 2016 I just signed up for a subscription and ran into the same problem as above. In order to change my sensitivity for the one scope I want to change, I need to set the UsA coefficient to the non-standard value, which effects all the other scopes as well I should mention, that the instructions are to set the coefficient to 0, but that did not work correctly. When I set it to 1 (aka 100%) the rotation was correct. Unfortunately I still have the issue where the other scopes aren't right due to the non-standard coefficient. Lil' help?
Wizard DPI Wizard Posted September 21, 2016 Author Wizard Posted September 21, 2016 I just signed up for a subscription and ran into the same problem as above. In order to change my sensitivity for the one scope I want to change, I need to set the UsA coefficient to the non-standard value, which effects all the other scopes as well I should mention, that the instructions are to set the coefficient to 0, but that did not work correctly. When I set it to 1 (aka 100%) the rotation was correct. Unfortunately I still have the issue where the other scopes aren't right due to the non-standard coefficient. Lil' help? I see the problem, will fix it! CaptaPraelium 1
Quackerjack Posted November 16, 2016 Posted November 16, 2016 Is the Calculator for Bf4 "Scalded 1x......" with USA on or off? To calculate aim sensitivity with Uniform Soldier Aiming, you need to enter the scaling coefficient and/or the base sensitivity. But i cannot add any value it says N/A
Wizard DPI Wizard Posted November 16, 2016 Author Wizard Posted November 16, 2016 Is the Calculator for Bf4 "Scalded 1x......" with USA on or off? To calculate aim sensitivity with Uniform Soldier Aiming, you need to enter the scaling coefficient and/or the base sensitivity. But i cannot add any value it says N/A BF4 is currently hardcoded with USA coefficient 1, will update this soon!
potato psoas Posted December 2, 2016 Posted December 2, 2016 (edited) Hey, I'm also pretty confused about the Notes where it says: "To calculate aim sensitivity with Uniform Soldier Aiming, you need to enter the scaling coefficient and/or the base sensitivity." Do we enter our GstInput.MouseSensitivity or the coefficient number we are using in-game or a multiplication of both?... even though right below the notes say to set the coefficient to 0: "Also make sure the following values are set:GstInput.SoldierUniformAimingCoefficient 0" Edited December 5, 2016 by Joshua Willis
philheath Posted January 20, 2017 Posted January 20, 2017 hello, I am trying to match bf4 sensitivity with csgo, so I can use the training maps lets say I choose 1x coyote sight, does that include the FOV of that sight? lets say I run base 90 FOV, and the aim down sight is 64 FOV {I don't really know what it is} do I leave the fov 90 or do I have to change the fov to 64 and change csgo to 64 also to match? BF4 is currently hardcoded with USA coefficient 1, will update this soon!
Quackerjack Posted January 30, 2017 Posted January 30, 2017 i dont know mate i want to know this too. Btw whats up with USA Off?
WhoCares? Posted January 31, 2017 Posted January 31, 2017 I guess USA OFF is the same as USA 1.000. At least thats how it works in Bf1.
Quackerjack Posted January 31, 2017 Posted January 31, 2017 (edited) Sadly not. I did some tests myself and its different. So in order to get my ADS Sensitivity i set this. It says ADS sensitivity is about 35 cm. When i go ingame and mess this out i get arround 66 cm. Edited January 31, 2017 by Quackerjack
Ulrik Sirnes Posted February 1, 2017 Posted February 1, 2017 (edited) I cant change the FOV in the bf4 dpi calculator, makes it so i cant set it to monitor distance (stuck at 55 fov while i use 110) nvm, found it out Edited February 1, 2017 by Ulrik Sirnes
CaptaPraelium Posted February 16, 2017 Posted February 16, 2017 I guess USA OFF is the same as USA 1.000. At least thats how it works in Bf1. When USA is off, each zoom level has it's own hard-coded sensitivity. In BF1, this is the same as USA on, coefficient 1. In BF4, the hardcoded values are.... Strange and inaccurate. In addition, USA causes sensitivity to scale with FOV during the transition from hipfire to ADS, whereas without USA, the sensitivity 'jumps' immediately to the zoomed value as soon as you begin the transition.... So it will feel different anyway. TL;DR just use USA.
Ivanovich Posted May 15, 2017 Posted May 15, 2017 Hi guys I'm almost getting there is still need few more hours to understand everything. 55v in bf4 is 70h I'm not really getting why. AND v67 which is mine is h83 inside BF4 in game. what I learned here is: Converting sensi from h1z1 to bf4. Everything in the picture is ok, no idea if it's Usa off or on, but anyway I tried both and nothing clear. But because both games are VFOV I've to look at h1z1 VFOV which is 67 and not at 55 which says BF4 right? but why it says 55 vfov in battlefield 4 section I don't have to use that right? And I tried like this 9% soldier and vfov 67 I can't make 360º like in h1z1 or so, but looks pretty good the aim. I hope you understand everything.
Drimzi Posted May 15, 2017 Posted May 15, 2017 (edited) Edited January 28, 2018 by Drimzi Ivanovich 1
Ivanovich Posted May 15, 2017 Posted May 15, 2017 Just love you, what else can you ask for? Thanks man, any idea why was wrong in in-game settings? Or it had to be in config-file? Ty ty ty.
Drimzi Posted May 15, 2017 Posted May 15, 2017 (edited) Edited January 28, 2018 by Drimzi Ivanovich 1
Ivanovich Posted May 15, 2017 Posted May 15, 2017 4 hours ago, Drimzi said: Usually the config file allows for more decimal places. If in doubt, use the config file. I know why it wasn't working properly, I did leave on blank the output so it wasn't giving me the proper sensitivity. Anyway I set up like you told me the file, SO THANKS:.
Ivanovich Posted June 14, 2017 Posted June 14, 2017 On 2017-5-15 at 1:30 PM, Drimzi said: Set up the hipfire like so: Then (I assume) set up each and every weapon aim like so: Enter these commands into the config file (or console?), I did iron sight, 1x, 4x, 8x, 20x, IRNV, and vehicle. GstInput.MouseSensitivity 0.017365 GstInput.MouseRawInput 1 GstInput.SoldierUniformAiming 1 GstInput.UniformSoldierAimingCoefficient 1 GstInput.SoldierZoomSensitivityAll 1 GstInput.SoldierZoomSensitivityIronSight 1.030242 GstInput.SoldierZoomSensitivityCloseMagnRange 1.032364 GstInput.SoldierZoomSensitivityCloseRange 1.021178 GstInput.SoldierZoomSensitivityMediumRange 1.050671 GstInput.SoldierZoomSensitivityLongRange 1.054026 GstInput.SoldierZoomSensitivityVeryLongRange 1.055007 GstInput.MouseSensitivityVehicle 0.360212 My friend I don't know if it's possible I run out of the subscribtion and I just need to find out the same as you gave me but making 0.10 in h1z1, is it possible or you gonna make me pay for just this? I hope you can do it for me, as I paid already once... I know, I know, but let's see if you could... THANKS.
Bandes Posted September 1, 2017 Posted September 1, 2017 (edited) Hello if I have with csgo 1.225 DPI have what I need then still in BF4? Edited September 1, 2017 by Bandes
jasio77 Posted November 5, 2017 Posted November 5, 2017 Hey! I read many posts about coefficient and it's value. Many people say that I should use 1.77 or 1.78 because of 16:9 aspect ratio. Is that true or should I just stick to 1.33?
Dency Posted July 17, 2021 Posted July 17, 2021 How can i convert bf4 1X scope (Coyote, HD-33, Holo, Kobra, PKA-S, Reflex) , in my config file the sens is GstInput.SoldierZoomSensitivityCloseRange 1.130000 if i put 1.13 to bf4 sens the calculator says "Too high sensitivity 1 - Maximum is 1" in game close range sens "113%" changing location "in game" same message Too high sensitivity 1 - Maximum is 100
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