Wizard DPI Wizard Posted June 22, 2014 Wizard Posted June 22, 2014 (edited) This game cannot be added, as it has too much acceleration etc. Edited August 11, 2016 by DPI Wizard
Wizard DPI Wizard Posted December 3, 2014 Author Wizard Posted December 3, 2014 Many bumps registered!
Wizard DPI Wizard Posted September 2, 2015 Author Wizard Posted September 2, 2015 This game is giving me a real headache I finally figured out that limiting the FPS to 60 makes most of the acceleration go away. So I figure out the exact sensitivity formula, only to discover that there is a lot of negative acceleration still when applied to real life... Unfortunaly I don't think it's possible to add this game in a sensible way unless someone has a fix suggestion. What I've done so far is limit FPS to 60 and use a 125 Hz polling rate. High DPI seems to be more accurate than low DPI, but it's still off by a huge margin compared to the correct data. Had low and high DPI been off by the same percentage, I could work out a formula, but it fluctuates too much
HnKi Posted September 5, 2015 Posted September 5, 2015 Any way to implement calculator functionality while just giving an estimate of the uncertainty? It's better than nothing.
Wizard DPI Wizard Posted September 5, 2015 Author Wizard Posted September 5, 2015 Any way to implement calculator functionality while just giving an estimate of the uncertainty? It's better than nothing. I can try to do that, I'll see if I can make something that ballparks the sensitivity.
destruct50 Posted January 16, 2016 Posted January 16, 2016 Bumperino Would be cool for this to be added.
Inversion Posted February 2, 2016 Posted February 2, 2016 (edited) Buuumped Edited February 2, 2016 by Inversion
Wizard DPI Wizard Posted August 11, 2016 Author Wizard Posted August 11, 2016 Just tested this game again, and it's definitely a no-go. Can't even ballpark the sensitivity, it's literally all over the place
intuxikated Posted May 26, 2018 Posted May 26, 2018 i've heard they fixed mouse issues in Combat arms Reloaded maybe time to check it out again? :)
Wizard DPI Wizard Posted June 23, 2018 Author Wizard Posted June 23, 2018 Tried the new VALOFE version now, it's still horrible unfortunately.
alexg1 Posted June 26, 2018 Posted June 26, 2018 On 6/23/2018 at 8:22 AM, DPI Wizard said: Tried the new VALOFE version now, it's still horrible unfortunately. Hi, did you tested in Reloaded version of Combat Arms? They supposedly fixed acceleration in that version.
Wizard DPI Wizard Posted June 26, 2018 Author Wizard Posted June 26, 2018 7 hours ago, alexg1 said: Hi, did you tested in Reloaded version of Combat Arms? They supposedly fixed acceleration in that version. Testing it now.
Wizard DPI Wizard Posted June 27, 2018 Author Wizard Posted June 27, 2018 9 hours ago, alexg1 said: Hi, did you tested in Reloaded version of Combat Arms? They supposedly fixed acceleration in that version. The reloaded version worked fine, just added it now! Note that it actually uses the same sensitivity as the classic version, but the acceleration issue is fixed.
alexg1 Posted June 27, 2018 Posted June 27, 2018 35 minutes ago, DPI Wizard said: The reloaded version worked fine, just added it now! Note that it actually uses the same sensitivity as the classic version, but the acceleration issue is fixed. Wow thats great! Thanks a lot for your work!
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