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  • 8 months later...
Posted (edited)
Le 11/03/2021 à 13:52, DPI Wizard a dit :

ADS is updated now, but note that Zoom Multiplier must be set to No and the calculation is only correct for Iron sights.

Hi, since a few patches, it is possible to modify the mouse sensitivity and FOV in a much more precise way directly from the game files (install folder\Roberts Space Industries\StarCitizen\LIVE\USER\Client\0\Profiles\default\attributes.xml).

For mouse sensitivity, 1 IG is 5 in the config file and 100 IG is 40 in the config file so I think plus 1 IG equals plus 0.3535353535 in the game file.

When you modify the FOV in the game files, it allows to exceed the minimum (85) and maximum (100) IG values. And for me FOV value in the game files corresponds to a vertical FOV but I'm not a expert.

Can you add these options in the calculator ? pls

 

Do you know what Mouse Sensivity - ADS - Zoom Scaling % do ? Even at 100 ? Because if you put a value below 100, weird things happen, for example, when ADSing with a "weapon" that does not zoom in, your sensitivity is increased and the opposite must surely happen if you put a value higher than 100.

Thank you for all the work

FOV.PNG

MS.PNG

Edited by Dabalta
more comprehensive
  • Wizard
Posted
1 minute ago, Dabalta said:

Hi, since a few patches, it is possible to modify the mouse sensitivity and FOV in a much more precise way directly from the game files (install folder\Roberts Space Industries\StarCitizen\LIVE\USER\Client\0\Profiles\default\attributes.xml).

Thanks for letting me know, I will analyze the changes and update.

2 minutes ago, Dabalta said:

Do you know what Mouse Sensivity - ADS - Zoom Scaling % do ? Even at 100 ? Because if you put a value below 100, weird things happen like when ADSing with a "weapon" that doesn't zoom, you sensitivity is increased and the opposite must surely happen if you put a value higher than 100.

It makes the ADS scale in a weird manner, so as it says in the game notes just disable it for the calculations to be correct.
I'll check it again now and see if there's anything I can add support for, but previously it was not possible.

  • 1 year later...
  • Wizard
Posted

Updated FOV range and added scopes. Note that "Mouse Sensitivity - ADS - Zoom Scaling Enabled" still has to be set to "No" as the scaling is all messed up with it on.

  • 7 months later...
Posted

Hey, i think they updated the scopes and the senses with one of the last patches.

They feel much more in line since then. It would be nice if you could check and upgrade the calculator if its true.

 

Thank you!

  • Wizard
Posted
2 hours ago, KugelmagnetEddie said:

Hey, i think they updated the scopes and the senses with one of the last patches.

They feel much more in line since then. It would be nice if you could check and upgrade the calculator if its true.

 

Thank you!

It still the same as far as I can tell. Make sure ADS - Zoom Scaling Enabled is set to No though.

  • 4 months later...
Posted

Hi, the devs just released patch 3.23 with a bunch of FPS weapon improvements and bug fixes related to sensitivity settings. Could you please check it out and update the calculator if possible?

 

Also should I ask in this topic for updates or go to new game request?

  • 2 weeks later...
Posted
On 12/22/2023 at 12:52 AM, DPI Wizard said:

It still the same as far as I can tell. Make sure ADS - Zoom Scaling Enabled is set to No though.

 

  • 4 months later...
Posted

Any update on Zoom Sensitivity Multiplier in Star Citizen? I found this setting more suitable for sensivity on different scopes, as theres no setting for seperated sens. 

  • Wizard
Posted
13 hours ago, SAisGod said:

Any update on Zoom Sensitivity Multiplier in Star Citizen? I found this setting more suitable for sensivity on different scopes, as theres no setting for seperated sens. 

As I said in the other thread:

14 hours ago, DPI Wizard said:

Unless something has been completely changed, this still applies:

image.png

The reason is that turning this on breaks the sensitivity scaling to a point where it can't be calculated anymore.

I can't find anything that has changed, so there's no need for an update.

  • 1 month later...
  • Wizard
Posted
On 10/12/2024 at 12:36 AM, SAisGod said:

Any update on Zoom Sensitivity Multiplier in Star Citizen? I found this setting more suitable for sensivity on different scopes, as theres no setting for seperated sens. 

 

4 hours ago, KugelmagnetEddie said:

They reworked some stuff on aiming a while ago, are you sure they did not fix the ADS Multiplier stuff?

It scales the opposite way of normal (i.e. lower sensitivity = faster movement), but it it's finally working in a way that makes it possible to implement in the calculator now.
So it's just updated!

  • 4 weeks later...
Posted

The ingame mouse sens is from 1 to 100, but here it lets you go from 0.1 to 40, that means when you are choosing here 0.1 in game is 1 and when you choose 40 in game is 100?

  • Wizard
Posted
5 minutes ago, Pinxos said:

The ingame mouse sens is from 1 to 100, but here it lets you go from 0.1 to 40, that means when you are choosing here 0.1 in game is 1 and when you choose 40 in game is 100?

No, it scales differently. Select the in-game location in the calculator for the proper in-game calculation.

Posted
hace 5 horas, DPI Wizard dijo:

No, it scales differently. Select the in-game location in the calculator for the proper in-game calculation.

Sorry but where is the in-game location? i would like to put a 31cm 360º on hipfire

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