Wizard DPI Wizard Posted June 22, 2014 Wizard Posted June 22, 2014 Scopes are added. View full update
Wizard DPI Wizard Posted January 12, 2016 Author Wizard Posted January 12, 2016 Star Citizen just added!
Harrison Kurtyka Posted June 11, 2016 Posted June 11, 2016 hey, the star citizen 2.4 update dropped and it changed mouse sensitivity, so the calculators off, hope you can update it soon!
Wizard DPI Wizard Posted June 11, 2016 Author Wizard Posted June 11, 2016 hey, the star citizen 2.4 update dropped and it changed mouse sensitivity, so the calculators off, hope you can update it soon! Oh man, they really messed it up now. Acceleration and smoothing is all over the place even when they are set to 0. Set the sensitivity to 3 and it's really jerky, set it to 0.1 and it's sluggish as hell. It's currently not possible to make accurate calculations at all, so until it is updated it's unusable.
Harrison Kurtyka Posted June 11, 2016 Posted June 11, 2016 Oh man, they really messed it up now. Acceleration and smoothing is all over the place even when they are set to 0. Set the sensitivity to 3 and it's really jerky, set it to 0.1 and it's sluggish as hell. It's currently not possible to make accurate calculations at all, so until it is updated it's unusable. afaik or really can tell it seems that 'the goal posts have been moved'. I can roughly use the calculator to determine the sensitivity I want by determining the sensitivity I needed previously, and then converting that value to a percentage (of total sensitivity previously) and then calculating the new sensitivity using that percentage. However there is no longer granular control, can only change in values of 0.10. I don't think there is acceleration from playing SC today, I didn't accurately test, but it doesn't feel as if there is any. As far as mouse smoothing, I can't comment, since I don't know how it feels or should feel like I can with acceleration.
Wizard DPI Wizard Posted June 11, 2016 Author Wizard Posted June 11, 2016 The problem is that you'll get some serious negative acceleration, especially below 1. The 360 rotation can vary up to triple or so the distance depending on how fast you move the mouse. At sensitivity 1 it seems relatively OK however.
Gammett Posted July 15, 2016 Posted July 15, 2016 How the heck did they mess it up? Is cryengine's input stack that difficult?
Wizard DPI Wizard Posted July 15, 2016 Author Wizard Posted July 15, 2016 How the heck did they mess it up? Is cryengine's input stack that difficult? As it is in development, they will hopefully fix this. Most, if not all, of Cryengine games I've analyzed have been pretty much perfect.
BLACK_IERAX Posted September 12, 2016 Posted September 12, 2016 As it is in development, they will hopefully fix this. Most, if not all, of Cryengine games I've analyzed have been pretty much perfect. Is there a chance you can re figure out anything with the sensitivity in the new update?
XdrakeX93 Posted December 31, 2016 Posted December 31, 2016 I'm going to try and bump this topic, especially with 2.6 and Star Marine being opened up, I hope they have it fixed now, or at the very least it's far more reliable now. If you can find anything, it would be greatly appreciated. As always thanks in advance.
harrspen Posted February 21, 2017 Posted February 21, 2017 Did some testing, if you create a custom user.cfg you can precisely edit the sensitivity values. The user.cfg must be created in: C:\Program Files\Cloud Imperium Games\StarCitizen\Public And the sensitivity command to place in the .cfg is: cl_sensitivity= I also tested unlocking the console via this .cfg(Con_Restricted = 0). Although successfully unlocking it, (cl_sensitivity=) does not work. I assume it will only take values from the .cfg and not directly in game. Would love to see the calculator updated with this method!
RexVoluntas Posted December 24, 2017 Posted December 24, 2017 Star Citizen 3.0 has finally been released! Any chance you could have another look at it, at some point to see if they fixed the problems with sensitivity?
maxer1293 Posted January 26, 2018 Posted January 26, 2018 (edited) bump, they changed the config on the last patch! Edited January 26, 2018 by maxer1293
Wizard DPI Wizard Posted February 7, 2018 Author Wizard Posted February 7, 2018 On 2/1/2018 at 07:02, viccar0 said: it says (broken)? Removed it for now. The problem is that as soon as you adjust the sensitivity, you apply acceleration making the calculation worthless.
IllicLanthresh Posted October 27, 2018 Posted October 27, 2018 Could you please take a look at it again? they added a slider for linear sensitivity on the PTU
Wizard DPI Wizard Posted October 27, 2018 Author Wizard Posted October 27, 2018 Nice, I'll check it out!
BobTheBuilder12 Posted April 2, 2019 Posted April 2, 2019 Just wanted to bump this, could you possibly put in the values for ADS etc. and flight sensitivity etc.?
Wizard DPI Wizard Posted April 2, 2019 Author Wizard Posted April 2, 2019 6 minutes ago, BobTheBuilder12 said: Just wanted to bump this, could you possibly put in the values for ADS etc. and flight sensitivity etc.? I'm on it!
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